We are always, thanks to our human nature, potential criminals. None of us stands outside humanity's black collective shadow.
—The Undiscovered Self,
by Carl Jung
Ordinarily scroungers who hide around on the outskirts until the killing's done and then come in to share the loot get what they deserve—wordless orders, well backed up, to be on their way at once. Sometimes they even catch an after-clap of the murder urge, if it hasn't all been expended on the first victim or victims. Yet they will do it, trusting I suppose to the irresistible glamor of their personalities. There were several reasons why we didn't at once give Pop this treatment.
In the first place we didn't neither of us have our distance weapons. My revolver and her dart gun were both tucked in the cave back at the edge of the freeway. And there's one bad thing about a bugger so knife-happy he lugs them around by the carload—he's generally good at tossing them. With his dozen or so knives Pop definitely outgunned us.
Second, we were both of us without the use of an arm. That's right, the both of us. My right arm still dangled like a string of sausages and I couldn't yet feel any signs of it coming undead. While she'd burned her fingers badly grabbing at the gun—I could see their red-splotched tips now as she pulled them out of her mouth for a second to wipe the Pilot's blood out of her eyes. All she had was her stump with the knife screwed to it. Me, I can throw a knife left-handed if I have to, but you bet I wasn't going to risk Mother that way.
Then I'd no sooner heard Pop's voice, breathy and a little high like an old man's will get, than it occurred to me that he must have been the one who had given the funny scream that had distracted the Pilot's attention and let us get him. Which incidentally made Pop a quick thinker and imaginative to boot, and meant that he'd helped on the killing.
Besides all that, Pop did not come in fawning and full of extravagant praise, as most scroungers will. He just assumed equality with us right from the start and he talked in an absolutely matter-of-fact way, neither praising nor criticizing one bit—too damn matter-of-fact and open, for that matter, to suit my taste, but then I have heard other buggers say that some old men are apt to get talkative, though I had never worked with or run into one myself. Old people are very rare in the Deathlands, as you might imagine.
So the girl and me just scowled at him but did nothing to stop him as he came along. Near us, his extra knives would be no advantage to him.
"Hum," he said, "looks a lot like a guy I murdered five years back down Los Alamos way. Same silver monkey suit and almost as tall. Nice chap too—was trying to give me something for a fever I'd faked. That his gun melted? My man didn't smoke after I gave him his quietus, but then it turned out he didn't have any metal on him. I wonder if this chap—" He started to kneel down by the body.
"Hands off, Pop!" I gritted at him. That was how we started calling him Pop.
"Why sure, sure," he said, staying there on one knee. "I won't lay a finger on him. It's just that I've heard the Alamosers have it rigged so that any metal they're carrying melts when they die, and I was wondering about this boy. But he's all yours, friend. By the way, what's your name, friend?"
"Ray," I snarled. "Ray Baker." I think the main reason I told him was that I didn't want him calling me "friend" again. "You talk too much, Pop."
"I suppose I do, Ray," he agreed. "What's your name, lady?"
The girl just sort of hissed at him and he grinned at me as if to say, "Oh, women!" Then he said, "Why don't you go through his pockets, Ray? I'm real curious."
"Shut up," I said, but I felt that he'd put me on the spot just the same. I was curious about the guy's pockets myself, of course, but I was also wondering if Pop was alone or if he had somebody with him, and whether there was anybody else in the plane or not—things like that, too many things. At the same time I didn't want to let on to Pop how useless my right arm was—if I'd just get a twinge of feeling in that arm, I knew I'd feel a lot more confident fast. I knelt down across the body from him, started to lay Mother aside and then hesitated.
The girl gave me an encouraging look, as if to say, "I'll take care of the old geezer." On the strength of her look I put down Mother and started to pry open the Pilot's left hand, which was clenched in a fist that looked a mite too big to have nothing inside it.
The girl started to edge behind Pop, but he caught the movement right away and looked at her with a grin that was so knowing and yet so friendly, and yet so pitying at the same time—with the pity of the old pro for even the seasoned amateur—that in her place I think I'd have blushed myself, as she did now ... through the streaks of the Pilot's blood.
"You don't have to worry none about me, lady," he said, running a hand through his white hair and incidentally touching the pommel of one of the two knives strapped high on the back of his jacket so he could reach one over either shoulder. "I quit murdering some years back. It got to be too much of a strain on my nerves."
"Oh yeah?" I couldn't help saying as I pried up the Pilot's index finger and started on the next. "Then why the stab-factory, Pop?"
"Oh you mean those," he said, glancing down at his knives. "Well, the fact is, Ray, I carry them to impress buggers dumber than you and the lady here. Anybody wants to think I'm still a practicing murderer I got no objections. Matter of sentiment, too, I just hate to part with them—they bring back important memories. And then—you won't believe this, Ray, but I'm going to tell you just the same—guys just up and give me their knives and I doubly hate to part with a gift."
I wasn't going to say "Oh yeah?" again or "Shut up!" either, though I certainly wished I could turn off Pop's spigot, or thought I did. Then I felt a painful tingling shoot down my right arm. I smiled at Pop and said, "Any other reasons?"
"Yep," he said. "Got to shave and I might as well do it in style. A new blade every day in the fortnight is twice as good as the old ads. You know, it makes you keep a knife in fine shape if you shave with it. What you got there, Ray?"
"You were wrong, Pop," I said. "He did have some metal on him that didn't melt."
I held up for them to see the object I'd extracted from his left fist: a bright steel cube measuring about an inch across each side, but it felt lighter than if it were solid metal. Five of the faces looked absolutely bare. The sixth had a round button recessed in it.
From the way they looked at it neither Pop nor the girl had the faintest idea of what it was. I certainly hadn't.
"Had he pushed the button?" the girl asked. Her voice was throaty but unexpectedly refined, as if she'd done no talking at all, not even to herself, since coming to the Deathlands and so retained the cultured intonations she'd had earlier, whenever and wherever that had been. It gave me a funny feeling, of course, because they were the first words I'd heard her speak.
"Not from the way he was holding it," I told her. "The button was pointed up toward his thumb but the thumb was on the outside of his fingers." I felt an unexpected satisfaction at having expressed myself so clearly and I told myself not to get childish.
The girl slitted her eyes. "Don't you push it, Ray," she said.
"Think I'm nuts?" I told her, meanwhile sliding the cube into the smaller pocket of my pants, where it fit tight and wouldn't turn sideways and the button maybe get pressed by accident. The tingling in my right arm was almost unbearable now, but I was getting control over the muscles again.
"Pushing that button," I added, "might melt what's left of the plane, or blow us all up." It never hurts to emphasize that you may have another weapon in your possession, even if it's just a suicide bomb.
"There was a man pushed another button once," Pop said softly and reflectively. His gaze went far out over the Deathlands and took in a good half of the horizon and he slowly shook his head. Then his face brightened. "Did you know, Ray," he said, "that I actually met that man? Long afterwards. You don't believe me, I know, but I actually did. Tell you about it some other time."
I almost said, "Thanks, Pop, for sparing me at least for a while," but I was afraid that would set him off again. Besides, it wouldn't have been quite true. I've heard other buggers tell the yarn of how they met (and invariably rubbed out) the actual guy who pushed the button or buttons that set the fusion missiles blasting toward their targets, but I felt a sudden curiosity as to what Pop's version of the yarn would be. Oh well, I could ask him some other time, if we both lived that long. I started to check the Pilot's pockets. My right hand could help a little now.
"Those look like mean burns you got there, lady," I heard Pop tell the girl. He was right. There were blisters easy to see on three of the fingertips. "I've got some salve that's pretty good," he went on, "and some clean cloth. I could put on a bandage for you if you wanted. If your hand started to feel poisoned you could always tell Ray here to slip a knife in me."
Pop was a cute gasser, you had to admit. I reminded myself that it was Pop's business to play up to the both of us, charm being the secret weapon of all scroungers.
The girl gave a harsh little laugh. "Very well," she said, "but we will use my salve, I know it works for me." And she started to lead Pop to where we'd hidden our things.
"I'll go with you," I told them, standing up.
It didn't look like we were going to have any more murders today—Pop had got through the preliminary ingratiations pretty well and the girl and me had had our catharsis—but that would be no excuse for any such stupidity as letting the two of them get near my .38.
Strolling to the cave and back I eased the situation a bit more by saying, "That scream you let off, Pop, really helped. I don't know what gave you the idea, but thanks."
"Oh that," he said. "Forget about it."
"I won't," I told him. "You may say you've quit killing, but helped on a do-in today."
"Ray," he said a little solemnly, "if it'll make you feel any happier, I'll take a bit of the responsibility for every murder that's been done since the beginning of time."
I looked at him for a while. Then, "Pop, you're not by any chance the religious type?" I asked suddenly.
"Lord, no," he told us.
That struck me as a satisfactory answer. God preserve me from the religious type! We have quite a few of those in the Deathlands. It generally means that they try to convert you to something before they kill you. Or sometimes afterwards.
We completed our errands. I felt a lot more secure with Old Financier's Friend strapped to my middle. Mother is wonderful but she is not enough.
I dawdled over inspecting the Pilot's pockets, partly to give my right hand time to come back all the way. And to tell the truth I didn't much enjoy the job—a corpse, especially such a handsome cadaver as this, just didn't go with Pop's brand of light patter.
Pop did up the girl's hand in high style, bandaging each finger separately and then persuading her to put on a big left-hand work glove he took out of his small pack.
"Lost the right," he explained, "which was the only one I ever used anyway. Never knew until now why I kept this. How does it feel, Alice?"
I might have known he'd worm her name out of her. It occurred to me that Pop's ideas of scrounging might extend to Alice's favors. The urge doesn't die out when you get old, they tell me. Not completely.
He'd also helped her replace the knife on her stump with the hook.
By that time I'd poked into all the Pilot's pockets I could get at without stripping him and found nothing but three irregularly shaped blobs of metal, still hot to the touch. Under the charred spots, of course.
I didn't want the job of stripping him. Somebody else could do a little work, I told myself. I've been bothered by bodies before (as who hasn't, I suppose?) but this one was really beginning to make me sick. Maybe I was cracking up, it occurred to me. Murder is a very wearing business, as all Deathlanders know, and although some crack earlier than others, all crack in the end.
I must have been showing how I was feeling because, "Cheer up, Ray," Pop said. "You and Alice have done a big murder—I'd say the subject was six foot ten—so you ought to be happy. You've drawn a blank on his pockets but there's still the plane."
"Yeah, that's right," I said, brightening a little. "There's still the stuff in the plane." I knew there were some items I couldn't hope for, like .38 shells, but there'd be food and other things.
"Nuh-uh," Pop corrected me. "I said the plane. You may have thought it's wrecked, but I don't. Have you taken a real gander at it? It's worth doing, believe me."
I jumped up. My heart was suddenly pounding. I was glad of an excuse to get away from the body, but there was a lot more in my feelings than that. I was filled with an excitement to which I didn't want to give a name because it would make the let-down too great.
One of the wide stubby wings of the plane, raking downward so that its tip almost touched the concrete, had hidden the undercarriage of the fuselage from our view. Now, coming around the wing, I saw that there was no undercarriage.
I had to drop to my hands and knees and scan around with my cheek next to the concrete before I'd believe it. The "wrecked" plane was at all points at least six inches off the ground.
I got to my feet again. I was shaking. I wanted to talk but I couldn't. I grabbed the leading edge of the wing to stop from falling. The whole body of the plane gave a fraction of an inch and then resisted my leaning weight with lazy power, just like a gyroscope.
"Antigravity," I croaked, though you couldn't have heard me two feet. Then my voice came back. "Pop, Alice! They got antigravity! Antigravity—and it's working!"
Alice had just come around the wing and was facing me. She was shaking too and her face was white like I knew mine was. Pop was politely standing off a little to one side, watching us curiously. "Told you you'd won a real prize," he said in his matter-of-fact way.
Alice wet her lips. "Ray," she said, "we can get away."
Just those four words, but they did it. Something in me unlocked—no, exploded describes it better.
"We can go places!" I almost shouted.
"Beyond the dust," she said. "Mexico City. South America!" She was forgetting the Deathlander's cynical article of belief that the dust never ends, but then so was I. It makes a difference whether or not you've got a means of doing something.
"Rio!" I topped her with. "The Indies. Hong Kong. Bombay. Egypt. Bermuda. The French Riviera!"
"Bullfights and clean beds," she burst out with. "Restaurants. Swimming pools. Bathrooms!"
"Skindiving," I took it up with, as hysterical as she was. "Road races and roulette tables."
"Bentleys and Porsches!"
"Aircoups and DC4s and Comets!"
"Martinis and hashish and ice cream sodas!"
"Hot food! Fresh coffee! Gambling, smoking, dancing, music, drinks!" I was going to add women, but then I thought of how hard-bitten little Alice would look beside the dream creatures I had in mind. I tactfully suppressed the word but I filed the idea away.
I don't think either of us knew exactly what we were saying. Alice in particular I don't believe was old enough to have experienced almost any of the things the words referred to. They were mysterious symbols of long-interdicted delights spewing out of us.
"Ray," Alice said, hurrying to me, "let's get aboard."
"Yes," I said eagerly and then I saw a little problem. The door to the plane was a couple of feet above our heads. Whoever hoisted himself up first—or got hoisted up, as would have to be the case with Alice on account of her hand—would be momentarily at the other's mercy. I guess it occurred to Alice too because she stopped and looked at me. It was a little like the old teaser about the fox, the goose, and the corn.
Maybe, too, we were both a little scared the plane was booby-trapped.
Pop solved the problem in the direct way I might have expected of him by stepping quietly between us, giving a light leap, catching hold of the curving sill, chinning himself on it, and scrambling up into the plane so quickly that we'd hardly have had time to do anything about it if we'd wanted to. Pop couldn't be much more than a bantamweight, even with all his knives. The plane sagged an inch and then swung up again.
As Pop disappeared from view I backed off, reaching for my .38, but a moment later he stuck out his head and grinned down at us, resting his elbows on the sill.
"Come on up," he said. "It's quite a place. I promise not to push any buttons 'til you get here, though there's whole regiments of them."
I grinned back at Pop and gave Alice a boost up. She didn't like it, but she could see it had to be her next. She hooked onto the sill and Pop caught hold of her left wrist below the big glove and heaved.
Then it was my turn. I didn't like it. I didn't like the idea of those two buggers poised above me while my hands were helpless on the sill. But I thought Pop's a nut. You can trust a nut, at least a little ways, though you can't trust nobody else. I heaved myself up. It was strange to feel the plane giving and then bracing itself like something alive. It seemed to have no trouble accepting our combined weight, which after all was hardly more than half again the Pilot's.
Inside the cabin was pretty small but as Pop had implied, oh my! Everything looked soft and smoothly curved, like you imagine your insides being, and almost everything was a restfully dull silver. The general shape of it was something like the inside of an egg. Forward, which was the larger end, were a couple of screens and a wide viewport and some small dials and the button brigades Pop had mentioned, lined up like blank typewriter keys but enough for writing Chinese.
Just aft of the instrument panel were two very comfortable-looking strange low seats. They seemed to be facing backwards until I realized they were meant to be knelt into. The occupant, I could see, would sort of sprawl forward, his hands free for button-pushing and such. There were spongy chinrests.
Aft was a tiny instrument panel and a kind of sideways seat, not nearly so fancy. The door by which we'd entered was to the side, a little aft.
I didn't see any indications of cabinets or fixed storage spaces of any kinds, but somehow stuck to the walls here and there were quite a few smooth blobby packages, mostly dull silver too, some large, some small—valises and handbags, you might say.
All in all, it was a lovely cabin and, more than that, it seemed lived in. It looked as if it had been shaped for, and maybe by one man. It had a personality you could feel, a strong but warm personality of its own.
Then I realized whose personality it was. I almost got sick—so close to it I started telling myself it must be something antigravity did to your stomach.
But it was all too interesting to let you get sick right away. Pop was poking into two of the large mound-shaped cases that were sitting loose and open on the right-hand seat, as if ready for emergency use. One had a folded something with straps on it that was probably a parachute. The second had I judged a thousand or more of the inch cubes such as I'd pried out of the Pilot's hand, all neatly stacked in a cubical box inside the soft outer bag. You could see the one-cube gap where he'd taken the one.
I decided to take the rest of the bags off the walls and open them, if I could figure out how. The others had the same idea, but Alice had to take off her hook and put on her pliers, before she could make progress. Pop helped her. There was room enough for us to do these things without crowding each other too closely.
By the time Alice was set to go I'd discovered the trick of getting the bags off. You couldn't pull them away from the wall no matter what force you used, at least I couldn't, and you couldn't even slide them straight along the walls, but if you just gave them a gentle counterclockwise twist they came off like nothing. Twisting them clockwise glued them back on. It was very strange, but I told myself that if these boys could generate antigravity fields they could create screwy fields of other sorts.
It also occurred to me to wonder if "these boys" came from Earth. The Pilot had looked human enough, but these accomplishments didn't—not by my standards for human achievement in the Age of the Deaders. At any rate I had to admit to myself that my pet term "cultural queer" did not describe to my own satisfaction members of a culture which could create things like this cabin. Not that I liked making the admission. It's hard to admit an exception to a pet gripe against things.
The excitement of getting down and opening the Christmas packages saved me from speculating too much along these or any other lines.
I hit a minor jackpot right away. In the same bag were a compass, a catalytic pocket lighter, a knife with a saw-tooth back edge that made my affection for Mother waver, a dust mask, what looked like a compact water-filtration unit, and several other items adding up to a deluxe Deathlands Survival Kit.
There were some goggles in the kit I didn't savvy until I put them on and surveyed the landscape out the viewport. A nearby dust drift I knew to be hot glowed green as death in the slightly smoky lenses. Wow! Those specs had Geiger counters beat a mile and I privately bet myself they worked at night. I stuck them in my pocket quick.
We found bunches of tiny electronics parts—I think they were; spools of magnetic tape, but nothing to play it on; reels of very narrow film with frames much too small to see anything at all unmagnified; about three thousand cigarettes in unlabeled transparent packs of twenty—we lit up quick, using my new lighter; a picture book that didn't make much sense because the views might have been of tissue sections or starfields, we couldn't quite decide, and there were no captions to help; a thin book with ricepaper pages covered with Chinese characters—that was a puzzler; a thick book with nothing but columns of figures, all zeros and ones and nothing else; some tiny chisels; and a mouth organ. Pop, who'd make a point of just helping in the hunt, appropriated that last item—I might have known he would, I told myself. Now we could expect "Turkey in the Straw" at odd moments.
Alice found a whole bag of what were women's things judging from the frilliness of the garments included. She set aside some squeeze-packs and little gadgets and elastic items right away, but she didn't take any of the clothes. I caught her measuring some kind of transparent chemise against herself when she thought we weren't looking; it was for a girl maybe six sizes bigger.
And we found food. Cans of food that was heated up inside by the time you got the top rolled off, though the outside could still be cool to the touch. Cans of boneless steak, boneless chops, cream soup, peas, carrots, and fried potatoes—they weren't labeled at all but you could generally guess the contents from the shape of the can. Eggs that heated when you touched them and were soft-boiled evenly and barely firm by the time you had the shell broke. And small plastic bottles of strong coffee that heated up hospitably too—in this case the tops did a five-second hesitation in the middle of your unscrewing them.
At that point as you can imagine we let the rest of the packages go and had ourselves a feast. The food ate even better than it smelled. It was real hard for me not to gorge.
Then as I was slurping down my second bottle of coffee I happened to look out the viewport and see the Pilot's body and the darkening puddle around it and the coffee began to taste, well, not bad, but sickening. I don't think it was guilty conscience. Deathlanders outgrow those if they ever have them to start with; loners don't keep consciences—it takes cultures to give you those and make them work. Artistic inappropriateness is the closest I can come to describing what bothered me. Whatever it was, it made me feel lousy for a minute.
About the same time Alice did an odd thing with the last of her coffee. She slopped it on a rag and used it to wash her face. I guess she'd caught a reflection of herself with the blood smears. She didn't eat any more after that either. Pop kept on chomping away, a slow feeder and appreciative.
To be doing something I started to inspect the instrument panel and right away I was all excited again. The two screens were what got me. They showed shadowy maps, one of North America, the other of the World. The first one was a whole lot like the map I'd been imagining earlier—faint colors marked the small "civilized" areas including one in Eastern Canada and another in Upper Michigan that must be "countries" I didn't know about, and the Deathlands were real dark just as I'd always maintained they should be!
South of Lake Michigan was a brightly luminous green point that must be where we were, I decided. And for some reason the colored areas representing Los Alamos and Atlantic Highlands were glowing brighter than the others—they had an active luminosity. Los Alamos was blue, Atla-Hi violet. Los Alamos was shown having more territory than I expected. Savannah Fortress for that matter was a whole lot bigger than I'd have made it, pushing out pseudopods west and northeast along the coast, though its red didn't have the extra glow. But its growth-pattern reeked of imperialism.
The World screen showed dim color patches too, but for the moment I was more interested in the other.
The button armies marched right up to the lower edge of the screens and right away I got the crazy hunch that they were connected with spots on the map. Push the button for a certain spot and the plane would go there! Why, one button even seemed to have a faint violet nimbus around it (or else my eyes were going bad) as if to say, "Push me and we go to Atlantic Highlands."
A crazy notion as I say and no sensible way to handle a plane's navigation according to any standards I could imagine, but then as I've also said this plane didn't seem to be designed according to any standards but rather in line with one man's ideas, including his whims.
At any rate that was my hunch about the buttons and the screens. It tantalized rather than helped, for the only button that seemed to be marked in any way was the one (guessing by color) for Atlantic Highlands, and I certainly didn't want to go there. Like Alamos, Atla-Hi has the reputation for being a mysteriously dangerous place. Not openly mean and death-on-Deathlanders like Walla Walla or Porter, but buggers who swing too close to Atla-Hi have a way of never turning up again. You never expect to see again two out of three buggers who pass in the night, but for three out of three to keep disappearing is against statistics.
Alice was beside me now, scanning things over too, and from the way she frowned and what not I gathered she had caught my hunch and also shared my puzzlement.
Now was the time, all right, when we needed an instruction manual and not one in Chinese neither!
Pop swallowed a mouthful and said, "Yep, now'd be a good time to have him back for a minute, to explain things a bit. Oh, don't take offense, Ray, I know how it was for you and for you too, Alice. I know the both of you had to murder him, it wasn't a matter of free choice, it's the way us Deathlanders are built. Just the same, it'd be nice to have a way of killing 'em and keeping them on hand at the same time. I remember feeling that way after murdering the Alamoser I told you about. You see, I come down with the very fever I'd faked and almost died of it, while the man who could have cured me easy wouldn't do nothing but perfume the landscape with the help of a gang of anaerobic bacteria. Stubborn single-minded cuss!"
The first part of that oration started up my sickness again and irked me not a little. Dammit, what right had Pop to talk about how all us Deathlanders had to kill (which was true enough and by itself would have made me cotton to him) if as he'd claimed earlier he'd been able to quit killing? Pop was, an old hypocrite, I told myself—he'd helped murder the Pilot, he'd admitted as much—and Alice and me'd be better off if we bedded the both of them down together. But then the second part of what Pop said so made me want to feel pleasantly sorry for myself and laugh at the same time that I forgave the old geezer. Practically everything Pop said had that reassuring touch of insanity about it.
So it was Alice who said, "Shut up, Pop"—and rather casually at that—and she and me went on to speculate and then to argue about which buttons we ought to push, if any and in what order.
"Why not just start anywhere and keep pushing 'em one after another?—you're going to have to eventually, may as well start now," was Pop's light-hearted contribution to the discussion. "Got to take some chances in this life." He was sitting in the back seat and still nibbling away like a white-topped mangy old squirrel.
Of course Alice and me knew more than that. We kept making guesses as to how the buttons worked and then backing up our guesses with hot language. It was a little like two savages trying to decide how to play chess by looking at the pieces. And then the old escape-to-paradise theme took hold of us again and we studied the colored blobs on the World screen, trying to decide which would have the fanciest accommodations for blase ex-murderers. On the North America screen too there was an intriguing pink patch in southern Mexico that seemed to take in old Mexico City and Acapulco too.
"Quit talking and start pushing," Pop prodded us. "This way you're getting nowhere fast. I can't stand hesitation, it riles my nerves."
Alice thought you ought to push ten buttons at once, using both hands, and she was working out patterns for me to try. But I was off on a kick about how we should darken the plane to see if any of the other buttons glowed beside the one with the Atla-Hi violet.
"Look here, you killed a big man to get this plane," Pop broke in, coming up behind me. "Are you going to use it for discussion groups or are you going to fly it?"
"Quiet," I told him. I'd got a new hunch and was using the dark glasses to scan the instrument panel. They didn't show anything.
"Dammit, I can't stand this any more," Pop said and reached a hand and arm between us and brought it down on about fifty buttons, I'd judge.
The other buttons just went down and up, but the Atla-Hi button went down and stayed down.
The violet blob of Atla-Hi on the screen got even brighter in the next few moments.
The door closed with a tiny thud.
We took off.
CHAPTER 4
Any man who deals in murder, must have very incorrect ways of thinking, and truly inaccurate principles.
—Thomas de Quincey in
Murder Considered as One of the Fine Arts
For that matter we took off fast with the plane swinging to beat hell. Alice and me was in the two kneeling seats and we hugged them tight, but Pop was loose and sort of rattled around the cabin for a while—and serve him right!
On one of the swings I caught a glimpse of the seven dented gas tanks, looking like dull crescents from this angle through the orange haze and getting rapidly smaller as they hazed out.
After a while the plane levelled off and quit swinging, and a while after that my image of the cabin quit swinging too. Once again I just managed to stave off the vomits, this time the vomits from natural causes. Alice looked very pale around the gills and kept her face buried in the chinrest of her chair.
Pop ended up right in our faces, sort of spread-eagled against the instrument panel. In getting himself off it he must have braced his hands against half the buttons at one time or another and I noticed that none of them went down a fraction. They were locked. It had probably happened automatically when the Atla-Hi button got pushed.
I'd have stopped him messing around in that apish way, but with the ultra-queasy state of my stomach I lacked all ambition and was happy just not to be smelling him so close.
I still wasn't taking too great an interest in things as I idly watched the old geezer rummaging around the cabin for something that got misplaced in the shake-up. Eventually he found it—a small almond-shaped can. He opened it. Sure enough it turned out to have almonds in it. He fitted himself in the back seat and munched them one at a time. Ish!
"Nothing like a few nuts to top off with," he said cheerfully.
I could have cut his throat even more cheerfully, but the damage had been done and you think twice before you kill a person in close quarters when you aren't absolutely sure you'll be able to dispose of the body. How did I know I'd be able to open the door? I remember philosophizing that Pop ought at least to have broke an arm so he'd be as badly off as Alice and me (though for that matter my right arm was fully recovered now) but he was all in one piece. There's no justice in events, that's for sure.
The plane ploughed along silently through the orange soup, though there was really no way to tell it was moving now—until a skewy spindle shape loomed up ahead and shot back over the viewport. I think it was a vulture. I don't know how vultures manage to operate in the haze, which ought to cancel their keen eyesight, but they do. It shot past fast.
Alice lifted her face out of the sponge stuff and began to study the buttons again. I heaved myself up and around a little and said, "Pop, Alice and me are going to try to work out how this plane navigates. This time we don't want no interference." I didn't say a word more about what he'd done. It never does to hash over stupidities.
"That's perfectly fine, go right ahead," he told me. "I feel calm as a kitten now we're going somewheres. That's all that ever matters with me." He chuckled a bit and added, "You got to admit I gave you and Alice something to work with," but then he had the sense to shut up tight.
We weren't so chary of pushing buttons this time, but ten minutes or so convinced us that you couldn't push any of the buttons any more, they were all locked down—all locked except for maybe one, which we didn't try at first for a special reason.
We looked for other controls—sticks, levers, pedals, finger-holes and the like. There weren't any. Alice went back and tried the buttons on Pop's minor console. They were locked too. Pop looked interested but didn't say a word.
We realized in a general way what had happened, of course. Pushing the Atla-Hi button had set us on some kind of irreversible automatic. I couldn't imagine the why of gimmicking a plane's controls like that, unless maybe to keep loose children or prisoners from being able to mess things up while the pilot took a snooze, but there were a lot of whys to this plane that didn't seem to have any standard answers.
The business of taking off on irreversible automatic had happened so neatly that I naturally wondered whether Pop might not know more about navigating this plane than he let on, a whole lot more in fact, and the seemingly idiotic petulance of his pushing all the buttons have been a shrewd cover for pushing the Atla-Hi button. But if Pop had been acting he'd been acting beautifully, with a serene disregard for the chances of breaking his own neck. I decided this was a possibility I could think about later and maybe act on then, after Alice and me had worked through the more obvious stuff.
The reason we hadn't tried the one button yet was that it showed a green nimbus, just like the Atla-Hi button had had a violet nimbus. Now there was no green on either of the screens except for the tiny green star that I had figured stood for the plane and it didn't make sense to go where we already were. And if it meant some other place, some place not shown on the screens, you bet we weren't going to be too quick about deciding to go there. It might not be on Earth.
Alice expressed it by saying, "My namesake was always a little too quick at responding to those DRINK ME cues."
I suppose she thought she was being cryptic, but I fooled her. "Alice in Wonderland?" I asked. She nodded, and gave me a little smile, not at all like one of the EAT ME smiles she'd given me last evening.
It is funny how crazily happy a little touch of the intellectual past like that can make you feel—and how horribly uncomfortable a moment later.
We both started to study the North America screen again and almost at once we realized that it had changed in one small particular. The green star had twinned. Where there had been one point of green light there were now two, very close together like the double star in the handle of the Dipper. We watched it for a while. The distance between the two stars grew perceptibly greater. We watched it for a while longer, considerably longer. It became clear that the position of the more westerly star on the screen was fixed, while the more easterly star was moving east toward Atla-Hi with about the speed of the tip of the minute hand on a wrist watch (two inches an hour, say). The pattern began to make sense.
I figured it this way: the moving star must stand for the plane, the other green dot must stand for where the plane had just been. For some reason the spot on the freeway by the old cracking plant was recognized as a marked locality by the screen. Why I don't know. It reminded me of the old "X Marks the Spot" of newspaper murders, but that would be getting very fancy. Anyway the spot we'd just taken off from was so marked and in that case the button with the green nimbus ...
"Hold tight, everybody," I said to Alice, grudgingly including Pop in my warning. "I got to try it."
I gripped my seat with my knees and one arm and pushed the green button. It pushed.
The plane swung around in a level loop, not too tight to disturb the stomach much, and steadied out again.
I couldn't judge how far we'd swung but Alice and me watched the green stars and after about a minute she said, "They're getting closer," and a little while later I said, "Yeah, for sure."
I scanned the board. The green button—the cracking-plant button, to call it that—was locked down of course. The Atla-Hi button was up, glowing violet. All the other buttons were still up and locked up—I tried them all again.
It was clear as day used to be. We could either go to Atla-Hi or we could go back where we'd started from. There was no third possibility.
It was a little hard to take. You think of a plane as freedom, as something that will carry you anywhere in the world you choose to go, especially any paradise, and then you find yourself worse limited than if you'd stayed on the ground—at least that was the way it was happening to us.
But Alice and me were realists. We knew it wouldn't help to wail. We were up against another of those "two" problems, the problem of two destinations, and we had to choose ours.
If we go back, I thought, we can trek on somewhere—anywhere—richer by the loot from the plane, especially that Survival Kit. Trek on with some loot we'll mostly never understand and with the knowledge that we are leaving a plane that can fly, that we are shrinking back from an unknown adventure.
Also if we go back there's something else we'll have to face, something we'll have to live with for a little while at least that won't be nice to live with after this cozily personal cabin, something that shouldn't bother me at all but, dammit, it does.
Alice made the decision for us and at the same time showed she was thinking about the same thing as me.
"I don't want to have to smell him, Ray," she said. "I am not going back to keep company with that filthy corpse. I'd rather anything than that." And she pushed the Atla-Hi button again and as the plane started to swing she looked at me defiantly as if to say I'd reverse the course again over her dead body.
"Don't tense up," I told her. "I want a new shake of the dice myself."
"You know, Alice," Pop said reflectively, "it was the smell of my Alamoser got to me too. I just couldn't bear it. I couldn't get away from it because my fever had me pinned down, so there was nothing left for me to do but go crazy. No Atla-Hi for me, just Bug-land. My mind died, though not my memory. By the time I'd got my strength back I'd started to be a new bugger. I didn't know no more about living than a newborn babe, except I knew I couldn't go back—go back to murdering and all that. My new mind knew that much though otherwise it was just a blank. It was all very funny."
"And then I suppose," Alice cut in, her voice corrosive with sarcasm, "you hunted up a wandering preacher, or perhaps a kindly old hermit who lived on hot manna, and he showed you the blue sky!"
"Why no, Alice," Pop said. "I told you I don't go for religion. As it happens, I hunted me up a couple of murderers, guys who were worse cases then myself but who'd wanted to quit because it wasn't getting them nowhere and who'd found, I'd heard, a way of quitting, and the three of us had a long talk together."
"And they told you the great secret of how to live in the Deathlands without killing," Alice continued acidly. "Drop the nonsense, Pop. It can't be done."
"It's hard, I'll grant you," Pop said. "You have to go crazy or something almost as bad—in fact, maybe going crazy is the easiest way. But it can be done and, in the long run, murder is even harder."
I decided to interrupt this idle chatter. Since we were now definitely headed for Atla-Hi and there was nothing to do until we got there, unless one of us got a brainstorm about the controls, it was time to start on the less obvious stuff I'd tabled in my mind.
"Why are you on this plane, Pop?" I asked sharply. "What do you figure on getting out of Alice and me?—and I don't mean the free meals."
He grinned. His teeth were white and even—plates, of course. "Why, Ray," he said, "I was just giving Alice the reason. I like to talk to murderers, practicing murderers preferred. I need to—have to talk to 'em, to keep myself straight. Otherwise I might start killing again and I'm not up to that any more."
"Oh, so you get your kicks at second hand, you old peeper," Alice put in but, "Quit lying, Pop," I said. "About having quit killing, for one thing. In my books, which happen to be the old books in this case, the accomplice is every bit as guilty as the man with the slicer. You helped us kill the Pilot by giving that funny scream and you know it."
"Who says I did?" Pop countered, rearing up a little. "I never said so. I just said, 'Forget it.'" He hesitated a moment, studying me. Then he said, "I wasn't the one gave that scream. In fact, I'd have stopped it if I'd been able."
"Who did then?"
Again he studied me as he hesitated. "I'm not telling," he said, settling back.
"Pop!" I said, sharp again. "Buggers who pad together tell everything."
"Oh yeah," he agreed, smiling. "I remember saying that to quite a few guys in my day. It's a very restful comradely sentiment. I killed every last one of 'em, too."
"You may have, Pop," I granted, "but we're two to one."
"So you are," he agreed softly, looking the both of us over. I knew what he was thinking—that Alice still had just her pliers on and that in these close quarters his knives were as good as my gun.
"Give me your right hand, Alice," I said. Without taking my eyes off Pop I reached the knife without a handle out of her belt and then I started to unscrew the pliers out of her stump.
"Pop," I said as I did so, "you may have quit killing for all I know. I mean you may have quit killing clean decent Deathland style. But I don't believe one bit of that guff about having to talk to murderers to keep your mind sweet. Furthermore—"
"It's true though," he interrupted. "I got to keep myself reminded of how lousy it feels to be a murderer."
"So?" I said. "Well, here's one person who believes you've got a more practical reason for being on this plane. Pop, what's the bounty Atla-Hi gives you for every Deathlander you bring in? What would it be for two live Deathlanders? And what sort of reward would they pay for a lost plane brought in? Seems to me they might very well make you a citizen for that."
"Yes, even give you your own church," Alice added with a sort of wicked gaiety. I squeezed her stump gently to tell her let me handle it.
"Why, I guess you can believe that if you want to," Pop said and let out a soft breath. "Seems to me you need a lot of coincidences and happenstances to make that theory hold water, but you sure can believe it if you want to. I got no way, Ray, to prove to you I'm telling the truth except to say I am."
"Right," I said and then I threw the next one at him real fast. "What's more, Pop, weren't you traveling in this plane to begin with? That cuts a happenstance. Didn't you hop out while we were too busy with the Pilot to notice and just pretend to be coming from the cracking plant? Weren't the buttons locked because you were the Pilot's prisoner?"
Pop creased his brow thoughtfully. "It could have been that way," he said at last. "Could have been—according to the evidence as you saw it. It's quite a bright idea, Ray. I can almost see myself skulking in this cabin, while you and Alice—"
"You were skulking somewhere," I said. I finished screwing in the knife and gave Alice back her hand. "I'll repeat it, Pop," I said. "We're two to one. You'd better talk."
"Yes," Alice added, disregarding my previous hint. "You may have given up fighting, Pop, but I haven't. Not fighting, nor killing, nor anything in between those two. Any least thing." My girl was being her most pantherish.
"Now who says I've given up fighting?" Pop demanded, rearing a little again. "You people assume too much, it's a dangerous habit. Before we have any trouble and somebody squawks about me cheating, let's get one thing straight. If anybody jumps me I'll try to disable them, I'll try to hurt them in any way short of killing, and that means hamstringing and rabbit-punching and everything else. Every least thing, Alice. And if they happen to die while I'm honestly just trying to hurt them in a way short of killing, then I won't grieve too much. My conscience will be reasonably clear. Is that understood?"
I had to admit that it was. Pop might be lying about a lot of things, but I just didn't believe he was lying about this. And I already knew Pop was quick for his age and strong enough. If Alice and me jumped him now there'd be blood let six different ways. You can't jump a man who has a dozen knives easy to hand and not expect that to happen, two to one or not. We'd get him in the end but it would be gory.
"And now," Pop said quietly, "I will talk a little if you don't mind. Look here, Ray ... Alice ... the two of you are confirmed murderers, I know you wouldn't tell me nothing different, and being such you both know that there's nothing in murder in the long run. It satisfies a hunger and maybe gets you a little loot and it lets you get on to the next killing. But that's all, absolutely all. Yet you got to do it because it's the way you're built. The urge is there, it's an overpowering urge, and you got nothing to oppose it with. You feel the Big Grief and the Big Resentment, the dust is eating at your bones, you can't stand the city squares—the Porterites and Mantenors and such—because you know they're whistling in the dark and it's a dirty tune, so you go on killing. But if there were a decent practical way to quit, you'd take it. At least I think you would. When you still thought this plane could take you to Rio or Europe you felt that way, didn't you? You weren't planning to go there as murderers, were you? You were going to leave your trade behind."
It was pretty quiet in the cabin for a couple of seconds. Then Alice's thin laugh sliced the silence. "We were dreaming then," she said. "We were out of our heads. But now you're talking about practical things, as you say. What do you expect us to do if we quit our trade, as you call it—go into Walla Walla or Ouachita and give ourselves up? I might lose more than my right hand at Ouachita this time—that was just on suspicion."
"Or Atla-Hi," I added meaningfully. "Are you expecting us to admit we're murderers when we get to Atla-Hi, Pop?"
The old geezer smiled and thinned his eyes. "Now that wouldn't accomplish much, would it? Most places they'd just string you up, maybe after tickling your pain nerves a bit, or if it was Manteno they might put you in a cage and feed you slops and pray over you, and would that help you or anybody else? If a man or woman quits killing there's a lot of things he's got to straighten out—first his own mind and feelings, next he's got to do what he can to make up for the murders he's done—help the next of kin if any and so on—then he's got to carry the news to other killers who haven't heard it yet. He's got no time to waste being hanged. Believe me, he's got work lined up for him, work that's got to be done mostly in the Deathlands, and it's the sort of work the city squares can't help him with one bit, because they just don't understand us murderers and what makes us tick. We have to do it ourselves."
"Hey, Pop," I cut in, getting a little interested in the argument (there wasn't anything else to get interested in until we got to Atla-Hi or Pop let down his guard), "I dig you on the city squares (I call 'em cultural queers) and what sort of screwed-up fatheads they are, but just the same for a man to quit killing he's got to quit lone-wolfing it. He's got to belong to a community, he's got to have a culture of some sort, no matter how disgusting or nutsy."
"Well," Pop said, "don't us Deathlanders have a culture? With customs and folkways and all the rest? A very tight little culture, in fact. Nutsy as all get out, of course, but that's one of the beauties of it."
"Oh sure," I granted him, "but it's a culture based on murder and devoted wholly to murder. Murder is our way of life. That gets your argument nowhere, Pop."
"Correction," he said. "Or rather, re-interpretation." And now for a little while his voice got less old-man harsh and yet bigger somehow, as if it were more than just Pop talking. "Every culture," he said, "is a way of growth as well as a way of life, because the first law of life is growth. Our Deathland culture is devoted to growing through murder away from murder. That's my thought. It's about the toughest way of growth anybody was ever asked to face up to, but it's a way of growth just the same. A lot bigger and fancier cultures never could figure out the answer to the problem of war and killing—we know that, all right, we inhabit their grandest failure. Maybe us Deathlanders, working with murder every day, unable to pretend that it isn't part of every one of us, unable to put it out of our minds like the city squares do—maybe us Deathlanders are the ones to do that little job."
"But hell, Pop," I objected, getting excited in spite of myself, "even if we got a culture here in the Deathlands, a culture that can grow, it ain't a culture that can deal with repentant murderers. In a real culture a murderer feels guilty and confesses and then he gets hanged or imprisoned a long time and that squares things for him and everybody. You need religion and courts and hangmen and screws and all the rest of it. I don't think it's enough for a man just to say he's sorry and go around glad-handing other killers—that isn't going to be enough to wipe out his sense of guilt."
Pop squared his eyes at mine. "Are you so fancy that you have to have a sense of guilt, Ray?" he demanded. "Can't you just see when something's lousy? A sense of guilt's a luxury. Of course it's not enough to say you're sorry—you're going to have to spend a good part of the rest of your life making up for what you've done ... and what you will do, too! But about hanging and prisons—was it ever proved those were the right thing for murderers? As for religion now—some of us who've quit killing are religious and a lot of us (me included) aren't; and some of the ones that are religious figure (maybe because there's no way for them to get hanged) that they're damned eternally—but that doesn't stop them doing good work. I ask you now, is any little thing like being damned eternally a satisfactory excuse for behaving like a complete rat?"
That did it, somehow. That last statement of Pop's appealed so much to me and was completely crazy at the same time, that I couldn't help warming up to him. Don't get me wrong, I didn't really fall for his line of chatter at all, but I found it fun to go along with it—so long as the plane was in this shuttle situation and we had nothing better to do.
Alice seemed to feel the same way. I guess any bugger that could kid religion the way Pop could got a little silver star in her books. Bronze, anyway.
Right away the atmosphere got easier. To start with we asked Pop to tell us about this "us" he kept mentioning and he said it was some dozens (or hundreds—nobody had accurate figures) of killers who'd quit and went nomading around the Deathlands trying to recruit others and help those who wanted to be helped. They had semi-permanent meeting places where they tried to get together at pre-arranged dates, but mostly they kept on the go, by twos and threes or—more rarely—alone. They were all men so far, at least Pop hadn't heard of any women members, but—he assured Alice earnestly—he would personally guarantee that there would be no objections to a girl joining up. They had recently taken to calling themselves Murderers Anonymous, after some pre-war organization Pop didn't know the original purpose of. Quite a few of them had slipped and gone back to murdering again, but some of these had come back after a while, more determined than ever to make a go of it.
"We welcomed 'em, of course," Pop said. "We welcome everybody. Everybody that's a genuine murderer, that is, and says he wants to quit. Guys that aren't blooded yet we draw the line at, no matter how fine they are."
Also, "We have a lot of fun at our meetings," Pop assured us. "You never saw such high times. Nobody's got a right to go glooming around or pull a long face just because he's done a killing or two. Religion or no religion, pride's a sin."
Alice and me ate it all up like we was a couple of kids and Pop was telling us fairy tales. That's what it all was, of course, a fairy tale—a crazy mixed-up fairy tale. Alice and me knew there could be no fellowship of Deathlanders like Pop was describing—it was impossible as blue sky—but it gave us a kick to pretend to ourselves for a while to believe in it.
Pop could talk forever, apparently, about murder and murderers and he had a bottomless bag of funny stories on the same topic and character vignettes—the murderers who were forever wanting their victims to understand and forgive them, the ones who thought of themselves as little kings with divine rights of dispensing death, the ones who insisted on laying down (chastely) beside their finished victims and playing dead for a couple of hours, the ones who weren't so chaste, the ones who could only do their killings when they were dressed a certain way (and the troubles they had with their murder costumes), the ones who could only kill people with certain traits or of a certain appearance (red-heads, say, or people who read books, or who couldn't carry tunes, or who used bad language), the ones who always mixed sex and murder and the ones who believed that murder was contaminated by the least breath of sex, the sticklers and the Sloppy Joes, the artists and the butchers, the ax- and stiletto-types, the compulsives and the repulsives—honestly, Pop's portraits from life added up to a Dance of Death as good as anything the Middle Ages ever produced and they ought to have been illustrated like those by some great artist. Pop told us a lot about his own killings too. Alice and me was interested, but neither of us wasn't tempted into making parallel revelations about ourselves. Your private life's your own business, I felt, as close as your guts, and no joke's good enough to justify revealing a knot of it.
Not that we talked about nothing but murder while we were bulleting along toward Atla-Hi. The conversation was free-wheeling and we got onto all sorts of topics. For instance, we got to talking about the plane and how it flew itself—or levitated itself, rather. I said it must generate an antigravity field that was keyed to the body of the plane but nothing else, so that we didn't feel lighter, nor any of the objects in the cabin—it just worked on the dull silvery metal—and I proved my point by using Mother to shave a little wisp of metal off the edge of the control board. The curlicue stayed in the air wherever you put it and when you moved it you could feel the faintest sort of gyroscopic resistance. It was very strange.
Pop pointed out it was a little like magnetism. A germ riding on an iron filing that was traveling toward the pole of a big magnet wouldn't feel the magnetic pull—it wouldn't be operating on him, only on the iron—but just the same the germ'd be carried along with the filing and feel its acceleration and all, provided he could hold on—but for that purpose you could imagine a tiny cabin in the filing. "That's what we are," Pop added. "Three germs, jumbo size."
Alice wanted to know why an antigravity plane should have even the stubbiest wings or a jet for that matter, for we remembered now we'd noticed the tubes, and I said it was maybe just a reserve system in case the antigravity failed and Pop guessed it might be for extra-fast battle maneuvering or even for operating outside the atmosphere (which hardly made sense, as I proved to him).
"If we're a battle plane, where's our guns?" Alice asked. None of us had an answer.
We remembered the noise the plane had made before we saw it. It must have been using its jets then. "And do you suppose," Pop asked, "that it was something from the antigravity that made electricity flare out of the top of the cracking plant? Like to have scared the pants off me!" No answer to that either.
Now was a logical time, of course, to ask Pop what he knew about the cracking plant and just who had done the scream if not him, but I figured he still wouldn't talk; as long as we were acting friendly there was no point in spoiling it.
We guessed around a little, though, about where the plane came from. Pop said Alamos, I said Atla-Hi, Alice said why not from both, why couldn't Alamos and Atla-Hi have some sort of treaty and the plane be traveling from the one to the other. We agreed it might be. At least it fitted with the Atla-Hi violet and the Alamos blue being brighter than the other colors.
"I just hope we got some sort of anti-collision radar," I said. I guessed we had, because twice we'd jogged in our course a little, maybe to clear the Alleghenies. The easterly green star was by now getting pretty close to the violet blot of Atla-Hi. I looked out at the orange soup, which was one thing that hadn't changed a bit so far, and I got to wishing like a baby that it wasn't there and to thinking how it blanketed the whole Earth (stars over the Riviera?—don't make me laugh!) and I heard myself asking, "Pop, did you rub out that guy that pushed the buttons for all this?"
"Nope," Pop answered without hesitation, just as if it hadn't been four hours or so since he'd mentioned the point. "Nope, Ray. Fact is I welcomed him into our little fellowship about six months back. This is his knife here, this horn-handle in my boot, though he never killed with it. He claimed he'd been tortured for years by the thought of the millions and millions he'd killed with blast and radiation, but now he was finding peace at last because he was where he belonged, with the murderers, and could start to do something about it. Several of the boys didn't want to let him in. They claimed he wasn't a real murderer, doing it by remote control, no matter how many he bumped off."
"I'd have been on their side," Alice said, thinning her lips.
"Yep," Pop continued, "they got real hot about it. He got hot too and all excited and offered to go out and kill somebody with his bare hands right off, or try to (he's a skinny little runt), if that's what he had to do to join. We argued it over, I pointed out that we let ex-soldiers count the killings they'd done in service, and that we counted poisonings and booby traps and such too—which are remote-control killings in a way—so eventually we let him in. He's doing good work. We're fortunate to have him."
"Do you think he's really the guy who pushed the buttons?" I asked Pop.
"How should I know?" Pop replied. "He claims to be."
I was going to say something about people who faked confessions to get a little easy glory, as compared to the guys who were really guilty and would sooner be chopped up than talk about it, but at that moment a fourth voice started talking in the plane. It seemed to be coming out of the violet patch on the North America screen. That is, it came from the general direction of the screen at any rate and my mind instantly tied it to the violet patch at Atla-Hi. It gave us a fright, I can tell you. Alice grabbed my knee with her pliers (she changed again), harder than she'd intended, I suppose, though I didn't let out a yip—I was too defensively frozen.
The voice was talking a language I didn't understand at all that went up and down the scale like atonal music.
"Sounds like Chinese," Pop whispered, giving me a nudge.
"It is Chinese. Mandarin," the screen responded instantly in the purest English—at least that was how I'd describe it. Practically Boston. "Who are you? And where is Grayl? Come in, Grayl."
I knew well enough who Grayl must be—or rather, have been. I looked at Pop and Alice. Pop grinned, maybe a mite feebly this time, I thought, and gave me a look as if to say, "You want to handle it?"
I cleared my throat. Then, "We've taken over for Grayl," I said to the screen.
"Oh." The screen hesitated, just barely. Then, "Do any of 'you' speak Mandarin?"
I hardly bothered to look at Pop and Alice. "No," I said.
"Oh." Again a tiny pause. "Is Grayl aboard the plane?"
"No." I said.
"Oh. Incapacitated in some way, I suppose?"
"Yes," I said, grateful for the screen's tactfulness, unintentional or not.
"But you have taken over for him?" the screen pressed.
"Yes," I said, swallowing. I didn't know what I was getting us into, things were moving too fast, but it seemed the merest sense to act cooperative.
"I'm very glad of that," the screen said with something in its tone that made me feel funny—I guess it was sincerity. Then it said, "Is the—" and hesitated, and started again with "Are the blocks aboard?"
I thought. Alice pointed at the stuff she dumped out of the other seat. I said. "There's a box with a thousand or so one-inch underweight steel cubes in it. Like a child's blocks, but with buttons in them. Alongside a box with a parachute."
"That's what I mean," the screen said and somehow, maybe because whoever was talking was trying to hide it, I caught a note of great relief.
"Look," the screen said, more rapidly now, "I don't know how much you know, but we may have to work very fast. You aren't going to be able to deliver the steel cubes to us directly. In fact you aren't going to be able to land in Atlantic Highlands at all. We're sieged in by planes and ground forces of Savannah Fortress. All our aircraft, such as haven't been destroyed, are pinned down. You're going to have to parachute the blocks to a point as near as possible to one of our ground parties that's made a sortie. We'll give you a signal. I hope it will be later—nearer here, that is—but it may be sooner. Do you know how to fight the plane you're in? Operate its armament?"
"No," I said, wetting my lip.
"Then that's the first thing I'd best teach you. Anything you see in the haze from now on will be from Savannah. You must shoot it down."