DANCE GAMES.
(With words and singing.)
- All the Soldiers in the Town.
- Alligoshee.
- Auntie loomie.
- As I was walking.
- Ball of Primrose.
- Basket.
- Bell-Horses.
- Betsy Bungay.
- Bingo.
- Bold Jolly Lads.
- Boys and Girls.
- Carry my Lady to London.
- Chicamy.
- Click, Clock, Cluck.
- Contrary, Rules of.
- Dinah.
- Duck Dance.
- Duck under the Water.
- Farmer’s Den.
- Frincy-francy.
- Galloping.
- Green Grass (Addenda).
- Green grow the Leaves (2).
- Green grow the Leaves.
- Here we go Around.
- Jenny Mac.
- Jingo Ring.
- Leap Candle.
- Leaves are Green.
- Long Duck.
- Lubin.
- My delight’s in Tansies.
- Phœbe.
- Pop goes the Weasel.
- Pray, pretty Miss.
- Pretty Miss Pink.
- Push the Business on.
- Queen Mary.
- Ring by Ring.
- Ring o’ Roses.
- Round and Round went the Gallant Ship.
- Sailor Lad.
- Sally go round.
- Sunday Night.
- Three Little Ships.
- Town Lovers.
- Trip and Go.
- Turn Cheeses.
- Turn the Ship.
- Turvey Turvey.
- Uncle John.
- Up the Streets.
- Weary.
- Weave the Diaper.
DANCE AND SEE-SAW GAMES.
- Cobble.
- Cobbler’s Hornpipe.
- Curcuddie.
- Cutch-a-Cutchoo.
- Harie Hutcheon.
- Hirtschin Hairy.
- Huckie Buckie down the Brae.
- See-saw.
- Skiver the Guse.
HIDE AND SEEK GAMES.
(1.) Persons—
- Bicky.
- Cuckoo.
- Gilty Galty.
- Hide and Seek (1).
- Howly.
- Kick the Block.
- King by your Leave.
- Mount the Tin.
- Salt Eel.
- Spy Arm.
- Strike-a-licht.
(2). Objects—
- Codham.
- Find the Ring.
- Gigg.
- Hide and Seek (2).
- Kittlie-cout.
- Odd-man.
- Peesie Weet.
- Priest Cat (2).
- Shuffle the Brogue.
- Smuggle the Gig.
- Thimble Ring.
- Tip it.
LEAP-FROG AND HOPPING GAMES.
- Accroshay.
- Bung the Bucket.
- Cat Gallows.
- Foot and Over.
- Half Hammer.
- Hop Frog.
- Hopscotch.
- Leap-frog.
- Loup the Bullocks.
- Saddle the Nag.
- Ships.
- Skin the Goatie.
CARRYING GAMES.
BLINDFOLD GAMES.
- Blind Bell.
- Blindman’s Buff.
- Blindman’s Stan.
- Buff.
- Cock Stride.
- Dinah.
- French Blindman’s Buff.
- Giddy.
- Hot Cockles.
- Kick the Block.
- Muffin Man.
- Old Johnny Hairy, Crap in!
- ’Ot millo.
- Pillie Winkie.
- Pointing out a Point.
- Queen of Sheba.
FOLLOW MY LEADER GAMES.
- Follow my Gable.
- Follow my Leader.
- Jock and Jock’s Man.
- Quaker.
- Quaker’s Wedding.
- Religious Church.
- Solomon.
- The Drummer Man.
FORFEIT GAMES.
- American Post.
- Button.
- Cross Questions.
- Diamond Ring.
- Fire, Air, Water.
- Follow my Gable.
- Forfeits.
- Genteel Lady.
- Jack’s Alive.
- Malaga Raisins.
- Mineral, Animal, Vegetable.
- Minister’s Cat.
- Mr. Barnes.
- Old Soldier.
- Turn the Trencher.
- Twelve Days of Christmas.
- Wads and the Wears.
BALL, HAND.
- Ball.
- Ball in the Decker.
- Balloon.
- Balls and Bonnets.
- Burly Whush.
- Caiche.
- Colley Ball.
- Cuck-ball.
- Cuckoo.
- Han’-and-Hail.
- Hats in Holes.
- Keppy Ball.
- Monday, Tuesday.
- Pat-Ball.
- Pize Ball.
- Pots.
- Stones.
- Teesty-Tosty.
- Trip-Trout.
- Tut-ball.
BALL, FOOT.
BALL GAMES.
(With bats and sticks played by rival parties.)
- Bad.
- Baddin.
- Bandy-ball.
- Bandy-cad.
- Bandy-hoshoe.
- Bandy-wicket.
- Bittle-battle.
- Buzz and Bandy.
- Cat and Dog.
- Cat and Dog Hole.
- Catchers.
- Cat i’ the Hole.
- Chinnup.
- Chow.
- Church and Mice.
- Codlings.
- Common.
- Crab-sowl.
- Crooky.
- Cuck-ball.
- Cudgel.
- Dab-an-Thricker.
- Doddart.
- Hawkey.
- Hockey.
- Hornie Holes.
- Hummie.
- Hurling.
- Jowls.
- Kibel and Nerspel.
- Kirk the Gussie.
- Kit-Cat.
- Lobber.
- Munshets.
- Nur and Spel.
- Peg and Stick.
- Rounders.
- Scrush.
- Shinney.
- Sow-in-the-Kirk.
- Stones.
- Stool-ball.
- Tip-cat.
- Trap-bat and ball.
- Tribet.
- Trippet and coit.
- Troap.
- Trounce hole.
- Trunket.
- Waggles.
GAMES OF SKILL AND CHANCE.
Aim—Throwing sticks or stones to hit particular object.
- All in the Well.
- Cockly Jock.
- Cogs.
- Doagan.
- Duck at the Table.
- Duckstone.
- Loggats.
- Mag.
- Nacks.
- Paip.
- Pay Swad.
- Peg-fiched.
- Penny Cast.
- Penny Prick.
- Roly Poly.
Buttons.
Chance, or Gambling.
- Chuck Farthing.
- Cross and Pile.
- Dab.
- Davie Drap.
- Hairry my Bossie.
- Headicks and Pinticks.
- Heads and Tails.
- Hustle Cap.
- Jingle-the-Bonnet.
- Lang Larence.
- Neivie-nick-nack.
- Odd-man.
- Odd or Even.
- Pednameny.
- Pick and Hotch.
- Pinch.
Cherry Stones.
Eggs.
Marbles.
- Boss-out.
- Bridgeboard.
- Bun-hole.
- Capie-hole.
- Castles.
- Chock or Chock-hole.
- Cob.
- Crates.
- Dumps.
- Ho-go.
- Hoilakes.
- Holy Bang.
- Hundreds.
- Hynny-pynny.
- Lab.
- Lag.
- Long-Tawl.
- Marbles.
- Nine holes.
- Pig-ring.
- Pit-Counter.
- Pits.
- Plum pudding.
- Pyramids.
- Ring-taw.
- Ship-sail.
- Shuvvy-Hawle.
- Span-counter.
- Spangie.
- Spannims.
- Splints.
- Stroke.
- Three Holes.
Nuts on string.
On Diagram or Plan.
- Corsicrown.
- Fipenny Morell.
- Fox and Geese (2).
- Hap-the-beds.
- Hickety-Hackety.
- Hopscotch.
- Kit-cat-cannio.
- London.
- Nine Men’s Morris.
- Noughts and Crosses.
- Pickie.
- Tip-tap-toe.
- Tit-tat-toe.
- Tods-and-lambs.
- Tray Trip.
- Troy Town.
Pence.
Pins.
Shuttlecock.
Stones and Dice.
- Chance Bone.
- Checkstones.
- Chucks.
- Dalies.
- Dibbs.
- Ducks and Drakes.
- Gobs.
- Huckle-Bones.
- Jackysteauns.
Tops.
- Chippings.
- Gully.
- Hoatie.
- Hoges.
- Peg-in-the-Ring.
- Peg Top.
- Scop-peril.
- Scurran-Meggy.
- Tops.
- Totum.
- Whigmeleerie.
With Fingers and String.
This leaves over a few games which do not come under either of these chief heads, and appear now to be only forms of pure amusement. These are:—
- Blow-point.
- Bob Cherry.
- Bummers.
- Chinny-mumps.
- Cuddy among the Powks.
- Dish-a-loof.
- Dust Point.
- Handy Dandy.
- Level Coil.
- Lug and a Bite.
- Lugs.
- Magician.
- Malaga Raisins.
- Musical Chairs.
- Neighbour, I torment thee.
- Obadiah.
- Penny Hop.
- Pigeon Walk.
- Pinny Show.
- Pins.
- Pirly Peaseweep.
- Pon Cake.
- Poor and Rich.
- Prick at the Loop.
- Robbing the Parson’s Hen Roost.
- Scat.
- She Said, and She Said.
- Stagging.
- Sticky-stack.
- Stroke Bias.
- Sweer Tree.
- Thing Done.
- Troco.
- Troule-in-Madame.
- Truncher.
- Turn Spit Jack.
- Wiggle Waggle.
- Wild Boar.
In order to show the importance of this classification, let me first refer to the games of skill. These are (1) where one individual plays with some articles belonging to himself against several other players who play with corresponding articles belonging to them; (2) where one player attempts to gain articles deposited beforehand by all the players as stakes or objects to be played for. These games are played with buttons, marbles, cherry-stones, nuts, pins, and pence. In the second group, each player stakes one or more of these articles before beginning play, which stakes become the property of the winner of the game. The object of some of the games in the first group is the destruction of the article with which the opponent plays. This is the case with the games of “conkers” played with nuts on a string, and peg-top; the nuts and top are broken, if possible, by the players, to prevent their being used again, the peg of the top being retained by the winner as a trophy. The successful nut or top has the merit and glory of having destroyed previously successful nuts or tops. The victories of the one destroyed are tacked on and appropriated by each victor in succession. So we see a nut or a top which has destroyed another having a record of, say, twenty-five victories, taking these twenty-five victories of its opponent and adding them to its own score. In like manner the pegs of the tops slain in peg-top are preserved and shown as trophies. That the destruction of the implements of the game, although not adding to the immediate wealth of the winner, does materially increase his importance, is manifest, especially in the days when these articles were comparatively much more expensive than now, or when it meant, as at one time it must have done, the making of another implement.
These games are of interest to the folk-lorist, as showing connection with early custom. We know that playing at games for stakes involving life or death to the winner, or the possession of the loser’s magical or valuable property or knowledge, is not only found in another branch of folk-lore, namely, folk-tales, but there is plenty of evidence of the early belief that the possession of a weapon which had, in the hands of a skilful chief, done great execution, would give additional skill and power to the person who succeeded in obtaining it. When I hear of a successful “conker” or top being preserved and handed down from father to son,[19] and exhibited with tales of its former victories, I believe we have survivals of the form of transmission of virtues from one person to another through the means of an acquired object. I do not think that the cumulative reckoning and its accompanying ideas would occur to modern boys, unless they had inherited the conception of the virtue of a conquered enemy’s weapon being transferred to the conqueror’s.