124. Terms used in Bezique.
-
A Declaration is the exhibition on the table of any cards
or combination of, cards, as follows:
-
Bezique is the queen of spades and knave of diamonds, for
which the holder scores 40 points. A variation provides that when
the trump is either spades or diamonds, Bezique may be queen of
clubs and knave of hearts. Bézique having been declared, may be
again used to form Double Bezique—two queens of spades and two
knaves of diamonds. All four cards must be visible on the table
together—500 points.
-
Sequence is ace, ten, king, queen, and knave of
trumps—250 points.
-
Royal Marriage is the king and queen of trumps—40
points.
-
Common Marriage is the king and queen of any suit,
except trumps—20 points.
-
Four aces are the aces of any suits —100 points.
-
Four kings are the kings of any suits—80 points.
-
Four Queens are the queens of any suits—60 points.
-
Four knaves are the knaves of any suits—40 points.
Nor Yet the Last to Cast the Old Aside.
125. Marriages, Sequences, &c
-
The cards forming the declarations are placed on the table to
show that they are properly scored, and the cards may thence be
played into tricks as if in your hand.
-
Kings and queens once married cannot be re-married, but can be
used, while they remain on the table, to make up four kings, four
queens, or a sequence.
-
The king and queen used in a sequence cannot afterwards be
declared as a royal marriage.
-
If four knaves have been declared, the knave of diamonds may be
used again for a bézique, or to complete a sequence.
-
If four aces have been declared, the ace of trumps may he again
used to perfect a sequence.
-
If the queen of spades has been married, she may he again used
to form a bézique, and vice versâ, and again for four queens.
-
Playing the seven of trumps—except in last eight tricks—10;
exchanging the seven of trumps for the trump card—10; the last
trick—10; each ace and ten in the tricks—at the end of each
deal—10.
-
The game is 1,000, 2,000, or 4,000 up. Markers are sold with
the cards.
126. Forfeits at Bezique
The following are Forfeits:
| i. |
For drawing out of turn |
10 |
| ii. |
For playing out of turn |
10 |
| iii. |
For playing without drawing |
10 |
| iv. |
For overdrawing |
100 |
| v. |
For a revoke in the last eight tricks |
all the eight tricks. |
127. Cautions in Bezique.
In playing Bézique, it is best to keep your tens till you can make
them count; to retain your sequence cards as long as possible; to
watch your opponent's play; to declare a royal marriage previous to
declaring a sequence or double bezique; to make sure of the last trick
but one in order to prevent your opponent from declaring; to declare
as soon as you have an opportunity.
128. Three-Handed Bezique
-
The above rules hold good in the case of three-handed
games—treble bézique counting 1,500. An extra pack of cards is
required for the third other player; so that, in the case of three,
the trump card is the twenty-fifth.
-
The game is always played from left to right, the first player
on the left of the dealer commencing. Three-handed bézique is
sometimes played with two packs of cards, suppressing an eight, thus
rendering them divisible by three.
129. Four-Handed Bezique.
-
Four-handed Bezique may be played by partners decided either by
choice or cutting. Partners sit opposite each other, one collecting
the tricks of both, and the other keeping the score, or each may
keep his own score, which is preferable.
-
A player may make a declaration immediately after his partner
has taken a trick, and may inquire of his partner if he has anything
to declare, before drawing.
-
Declarations must be made by each player separately, as in
two-handed bézique.
-
The above descriptions will serve to sufficiently acquaint the
reader with the rules and modes of play adopted in this excellent
game. Bézique is said to be of Swedish origin, and to have been
introduced to English players through the medium of some Indian
officers who had learned it of a Scandinavian comrade. Variations in
the play occur in different companies. These, however, having been
indicated above, need not be more particularly noted.
130. Napoleon
This popular game is played by four, five, or six persons with a full
pack of cards, which take the same value as in Whist. The object of
the game is to make tricks, which are paid to or received from the
dealer at a fixed rate, a penny or more a trick, as previously
arranged. The deal being decided in the usual way, the pack is cut and
five cards are dealt one at a time to each player, beginning at the
left. After every round the deal passes. Each player looks at his
cards, the one to the left of the dealer being the first to declare.
When he thinks he can make two or three tricks he says, "I go two," or
"I go three." The next may perhaps think he can make four tricks; and
if the fourth believes he can do better he declares Napoleon, and
undertakes to win the whole five tricks. The players declare or pass
in the order in which they sit; and a declaration once made cannot be
recalled.
The game then, proceeds. The first card played is the trump
suit; and to win the trick, a higher card than that led in each suit
must be played. The winner of the first trick leads for the second,
and so on till each of the five tricks are played out. Each player
must follow suit, but he is not bound to head the trick or to trump.
Each card as played remains face upwards on the table. Supposing the
stake to be a penny a trick, the declarer, if he win all the tricks he
declared, receives from each of his adversaries a penny for each of
the declared tricks; but if he fail to win the required number, he
pays to each of them a penny a trick. For Napoleon he receives double
stakes from each player; but failing to win the five tricks, he pays
them single stakes. The game, though simple, requires good judgment
and memory to play it well. In some companies it is varied by the
introduction of a Wellington, which is a superior call after the
Napoleon, and takes triple stakes; or a Sedan, in which the player
undertakes to lose all his tricks. This declaration takes precedence
of all the others. Each player may Pass, or decline to make a
declaration; and when all the players pass, the deal is void.
Occasionally a pool or kitty is made by each dealer paying a half
stake; or the players may purchase new cards from the pack. In either
case, the pool is taken by the winner of the first Napoleon, or
divided according to arrangement at the close of the play. The best
play in Napoleon is not to win tricks, but to co-operate in defeating
the declaring hand.
131. Picquet
A game for two players, once very fashionable in France and of some
repute in England; but now quite obsolete. Like Quadrille, it is
encumbered with a vast number of rules and maxims, technical terms and
calculations; all too long and tiresome for modern card-players.
132. Poker, or Draw Poker
a gambling game common in the United States. An elaboration of the old
English game of Brag, which, like Blind Hookey and Baccarat, is purely
one of chance, generally played by two or three sharpers opposed to
three or four greenhorns. And, for these reasons, is unworthy a place
in this volume.
133. Lansquenet
This is a game for a large company, much played in France, where it is
the custom to mix three, four, or more packs of cards together. In
England it is played with one pack, after the following plan:—The
dealer, who has rather an advantage, begins by shuffling the cards,
and having them cut by any of the party. He then deals two cards on
his left hand, turning them up; then one for himself, and a fourth,
which he places in the middle of the table for the company, called the
rejouissance
. Upon this card any or all of the company, except
the dealer, may stake their counter or money, either a limited or
unlimited sum, as may be agreed on, which the dealer is obliged to
answer, by staking a sum equal to the whole put upon it by different
players. He continues dealing, and turning the cards upwards, one by
one, till two of a sort appear: for instance, two aces, two deuces,
&c, which, in order to separate, and that no person may mistake for
single cards, he places on each side of his own card; and as often as
two, three, or the fourth card of a sort comes up, he always places
them, as before, on each side of his own.
Any single card the company
have a right to take and put their money upon, unless the dealer's own
card happens to be double, which often occurs by this card being the
same as one of the two cards which the dealer first of all dealt out
on his left-hand. Thus he continues dealing till he brings either
their cards, or his own. As long as his own card remains undrawn he
wins; and whichever card comes up first, loses. If he draw or deal out
the two cards on his left, which are called the hand-cards, before his
own, he is entitled to deal again; the advantage of which is no other
than being exempted from losing when he draws a similar card to his
own, immediately after he has turned up one for himself. This game is
often played more simply without the
rejouissance
card, giving
every person round the table a card to put his money on. Sometimes it
is played by dealing only two cards, one for the dealer, and another
for the company. —Generally Lansquenet is played with counters
instead of money. With counters at (say) a penny a dozen, it is a
lively and amusing game.
A Lady in America Made a Quilt in 55,555 Pieces.
134. Quinze or Fifteen
is played by two persons. The cards are shuffled by both players, and
when they have cut for deal (which falls to the lot of him who cuts
the lowest), the dealer has the liberty to shuffle them again. When
this is done, the adversary cuts them; after which, the dealer gives
one card to his opponent, and one to himself. Should the dealer's
adversary not approve of his card, he is entitled to have as many
cards given to him, one after the other, as will make fifteen, or come
nearest to that number; which are usually given from the top of the,
pack: for example—if he should have a deuce, and draw a five, which
amounts to seven, he must continue going on, in expectation of coming
nearer to fifteen. If he draw an eight, which will make just fifteen,
he, as being eldest hand, is sure of winning the game. But if he
overdraw himself, and make more than fifteen, he loses, unless the
dealer should happen to do the same; which circumstance constitutes a
drawn game; and the stakes are consequently doubled. In this manner
they persevere, until one of them has won the game, by standing and
being nearest to fifteen. At the end of each game the cards are packed
and shuffled, and the players again cut for deal. The advantage is
invariably or the side of the elder hand.
135. Solitaire
This is a game for one person, played on a board pierced with
thirty-seven holes, in each one of which is placed a marble or peg.
The art or motive of the game is to remove one marble and then to
shift the rest about, so as to bring the last marble to the hole
whence the first was removed. One marble or man takes any other over
which it can leap into a vacant hole beyond; or any number of men in
succession, so long as there is a hole into which it can go. An
example of a game played will better explain the method, than any
amount of verbal instruction.
Remove the marble from the centre hole; then bring the marble from 1
in the upper limb of the diagram, to the centre, jumping over and
taking the piece between. By following the direction of the figures,
it will be found that the last place arrived at will be the centre
from which you started. With practice and patience the Solitaire
player will be able to start from and return to any hole on the board.
solitaire diagram
Many variations of the game will suggest themselves as you proceed;
but the above will suffice to show the plan and system of Solitaire.
136. Backgammon
A game of mingled chance and skill, played on a board marked with
points, and generally to be found inside the box draughtboard. The
board has twenty-four points, coloured alternately red and blue; the
implements of play are fifteen draught-men on each side, and the
movements of the men are determined by the throw of two dice; each
player being provided with a dice box and dies. It is an elaborate
game to explain on paper, and would occupy too much space to be given
in detail in this work. Those, however, who desire to be fully
informed as to its various intricacies, may consult "Bohn's Handbook
of Games," or the cheaper and more concise treatise by Captain Crawley.
137. Dominoes
This game is played by two or four persons, with twenty-eight pieces
of oblong ivory, plain at the back, but on the face divided by a black
line in the middle, and indented with spots, from one to a double-six,
which pieces are a double-blank, ace-black, double-ace, deuce-blank,
deuce-ace, double-deuce, trois-blank, trois-ace, trois-deuce,
double-trois, four-blank, four-ace, four-deuce, four-trois,
double-four, five-blank, five-ace, five-deuce, five-trois, five-four,
double-five, six-blank, six-ace, six-deuce, six-trois, six-four,
six-five, and double-six. Sometimes a double set is played with, of
which double-nine is the highest.
138. Method of Play
At the commencement of the game the dominoes are well mixed together,
with their faces upon the table. Each player draws one, and if four
play, those who choose the two highest are partners against these who
take the two lowest. Drawing the latter also serves to determine who
is to lay down the first piece—a great advantage. Afterwards each
player takes seven pieces at random. The eldest hand having laid down
one, the next must pair him at either end of the piece he may choose,
according to the number of pips, or the blank in the compartment of
the piece; but whenever any one cannot match the part, either of the
domino last put down, or of that unpaired at the other end of the row,
then he says, "
Go
;" and the next is at liberty to play. Thus
they play alternately, either until one party has played all his
pieces, and thereby won the game, or till the game be
blocked
;
that is, when neither party can play, by matching the pieces where
unpaired at either end; then that player wins who has the smallest
number of pips on the pieces remaining in his hand. It is to the
advantage of every player to dispossess himself as early as possible
of the heavy pieces, such as a double-six, five, four, &c Sometimes,
when two persons play, they take each only three or five pieces, and
agree to
play
or
draw
, i.e., when one cannot come in, or
pair the pieces upon the board at the end unmatched, he draws from the
pieces in stock till he finds one to suit. There are various other
ways of playing dominoes, but they are all dependent on the matching
of the pips.
139. Quadrilles
The First Set:
| Figure |
Name |
Actions |
Repeat |
| First Figure |
Le Pantalon |
Right and left. Balancez to partners;
turn partners. Ladies' chain. Half promenade; half right and left. |
four times |
| Second Figure |
L'Été |
Leading lady and opposite gentleman advance
and retire; chassez to right and left; cross over to each other's
places; chassez to right and left. Balancez and turn partners. |
four times |
| or |
Double L'Été |
Both couples advance and retire at the same
time; cross over; advance and retire again; cross to places.
Balancez and turn partners. |
four times |
| Third Figure |
La Poule |
Leading lady and opposite gentleman cross
over, giving right hands; recross, giving left hands, and fall in a
line. Set four in a line; half promenade. Advance two, and retire
(twice). Advance four, and retire; half right and left. |
four times |
| Fourth Figure |
Trenise |
The first couple advance and retire
twice, the lady remaining on the opposite side; the two ladies go
round the first gentleman, who advances up the centre; balancez and
turn hands. |
four times |
| Fifth Figure |
La Pastorale |
The leading couple advance twice,
leaving the lady opposite the second time. The three advance and
retire twice. The leading gentleman advance and set. Hands four half
round; half right and left1. |
four times |
| Sixth Figure |
Galop Finale |
Top and bottom couples galopade quite
round each other. Advance and retire; four advance again, and change
the gentlemen. Ladies' chain. Advance and retire four, and regain
your partners in your places. The fourth time all galopade for an
unlimited period. |
four times |
|
or |
All galopade or promenade, eight bars. Advance four en
galopade oblique, and retire, then half promenade, eight bars.
Advance four, retire, and return to places with the half promenade,
eight bars. Ladies' chain, eight bars. Repeated by the side couples,
then by the top and bottom, and lastly by the side couples,
finishing with grand promenade. |
|
In different companies the Quadrille varies slightly. For instance,
in the last figure, sometimes called Flirtation, the four couples
set in a circle, the gentlemen turn their partners, the ladies
advance to the centre and retire, the gentlemen advance and retire;
the gentlemen turn the ladies to the left and promenade: the whole
figure being repeated four times.
This or the Trenise must be omitted.
140. Lancers
-
La Rose.—First gentleman and opposite lady advance and
set—turn with both hands, retiring to places—return, leading
outside—set and turn at corners.
-
La Lodoiska.—First couple advance twice, leaving the
lady in the centre—set in the centre—turn to places—all advance
in two lines—all turn partners.
-
La Dorset.—First lady advance and stop, then the
opposite gentleman—both retire, turning round—ladies' hands across
half round, and turn the opposite gentlemen with left hands—repeat
back to places, and turn partners with left hands.
-
L'Étoile.—First couple set to couple at right—set to
couple at left—change places with partners, and set, and pirouette
to places—right and left with opposite couple,
-
Les Lanciers.—The grand chain. The first couple advance
and turn facing the top; then the couple at right advance behind the
top couple; then the couple at left and the opposite couple do the
same, forming two lines. All change places with partners and back
again. The ladies turn in a line on the right, the gentlemen in a
line on the left. Each couple meet up the centre. Set in two lines,
the ladies in one line, the gentlemen in the other. Turn partners to
places. Finish with the grand chain.
141. The Caledonians
| Figure |
Actions |
Repeat |
| First Figure |
The first and opposite couples hands across round
the centre and back to places—set and turn partners. Ladies' chain.
Half promenade—half right and left. |
by the side couples |
| Second Figure |
The first gentleman advance and retire twice. All
set at corners, each lady passing into the next lady's place on the
right. Promenade by all. |
by the other couples |
| Third Figure |
The first lady and opposite gentleman advance and
retire, bending to each other. First lady and opposite gentleman
pass round each other to places. First couple cross over, having
hold of hands, while the opposite couple cross on the outside of
them—the same reversed. All set at corners, turn, and resume
partners. All advance and retire twice, in a circle with hands
joined—turn partners. |
|
| Fourth Figure |
The first lady and opposite gentleman advance and
stop; then their partners advance; turn partners to places. The four
ladies move to right, each taking the next lady's place, and
stop—the four gentlemen move to left, each taking the next
gentleman's place, and stop—the ladies repeat the same to the
right—then the gentlemen to the left. All join hands and promenade
round to places, and turn partners. |
by the other couples |
| Fifth Figure |
The first couple promenade or waltz round inside
the figure. The four ladies advance, join hands round, and
retire—then the gentlemen perform the same—all set and turn
partners. Chain figure of eight half round, and set. All promenade
to places and turn partners. All change sides, join right hands at
corners, and set—back again to places. Finish with grand
promenade. |
|
These three are the most admired of the quadrilles: the First Set
invariably takes precedence of every other dance.
Coffee was First Brought to England in 1641.
142. Spanish Dance
Danced in a circle or a line by sixteen or twenty couples. The couples
stand as for a Country Dance, except that the first gentleman must
stand on the ladies' side, and the first lady on the gentlemen's side.
First gentleman and second lady balancez to each other, while first
lady and second gentleman do the same, and change places. First
gentleman and partner balancez, while second gentleman and partner do
the same, and change places. First gentleman and second lady balancez,
while first lady and second gentleman do the same, and change places.
First gentleman and second lady balancez to partners, and change
places with them. All four join hands in the centre, and then change
places, in the same order as the foregoing figure, four times. All
four poussette, leaving the second lady and gentleman at the top, the
same as in a Country Dance. The first lady and gentleman then go
through the same figure with the third lady and gentleman, and so
proceed to the end of the dance. This figure is sometimes danced in
eight bars time, which not only hurries and inconveniences the
dancers, but also ill accords with the music.
143. Waltz Cotillon.
Places the same as quadrille. First couple waltz round inside; first
and second ladies advance twice and cross over, turning twice; first
and second gentlemen do the same; third and fourth couples the same;
first and second couples waltz to places, third and fourth do the
same; all waltz to partners, and turn half round with both hands,
meeting the next lady; perform this figure until in four places; form
two side lines, all advance twice and cross over, turning twice; the
same, returning; all waltz round; the whole repeated four times.
144. La Galopade
is an extremely graceful and spirited dance, in a continual chassez.
An unlimited number may join; it is danced in couples, as waltzing.
145. The Galopade Quadrilles.
| 1st. |
Galopade. |
| 2nd. |
Right and left, sides the same. |
| 3rd. |
Set and turn, hands all eight. |
| 4th. |
Galopade. |
| 5th. |
Ladies' chain, sides the same. |
| 6th. |
Set and turn partners all eight. |
| 7th. |
Galopade. |
| 8th. |
Tirois, sides the same. |
| 9th. |
Set and turn partners all eight. |
| 10th. |
Galopade. |
| 11th |
Top lady and bottom gentleman advance and retire, the other six do the same. |
| 12th. |
Set and turn partners all eight. |
| 13th. |
Galopade. |
| 14th. |
Four ladies advance and retire, gentlemen the same. |
| 15th. |
Double ladies' chain. |
| 16th. |
Set and turn partners all eight. |
| 17th. |
Galopade. |
| 18th. |
Poussette, sides the same. |
| 19th. |
Set and turn. |
| 20th. |
Galopade waltz. |
146. The Mazurka.
This dance is of Polish origin—first introduced into England by the
Duke of Devonshire, on his return from Russia. It consists of twelve
movements; and the first eight bars are played (as in quadrilles)
before the first movement commences.
147. The Redowa Waltz
is composed of: three parts, distinct from each other. 1st, The
Pursuit. 2nd, The waltz called Redowa. 3rd, The waltz a Deux Temps,
executed to a peculiar measure, and which, by a change of the rhythm,
assumes a new character. The middle of the floor must he reserved for
the dancers who execute the promenade, called the pursuit, while those
who dance the waltz turn in a circle about the room. The position of
the gentleman is the same as for the waltz. The gentleman sets out
with the left foot, and the lady with the right. In the pursuit the
position is different, the gentleman and his partner face, and take
each other by the hand. They advance or fall back at pleasure, and
balance in advance and backwards. To advance, the step of the pursuit
is made by a glissade forward, without springing,
coupé
with
the hind foot, and
jeté
on it. You recommence with the other
foot, and so on throughout. The retiring step is made by a sliding
step of the foot backwards, without spring,
jeté
with the front
foot, and
coupé
with the one behind. It is necessary to advance
well upon the sliding step, and to spring lightly in the two others,
sur place
, balancing equally in the
pas de poursuite
,
which is executed alternately by the left in advance, and the right
backwards. The lady should follow all the movements of her partner,
falling back when he advances, and advancing when he falls back. Bring
the shoulders a little forward at each sliding step, for they should
always follow the movement of the leg as it advances or retreats; but
this should not be too marked. When the gentleman is about to waltz,
he should take the lady's waist, as in the ordinary waltz. The step of
the Redowa, in turning, may be thus described. For the
gentleman—
jete
of the left foot, passing before the lady.