WHITE.  (Mr. A.)  BLACK.  (Mr. H.)
 1. P. to K's 4th. 1. P. to K's 4th.
 2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
 3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
 4. P. to Q. Kt's 4th. 4. B. takes P.
 5. P. to Q. B's 3d. 5. B. to Q. R's 4th.
 6. P. to Q's 4th. 6. P. takes P.
 7. Castles. 7. B. to Q. Kt's 3d.
 8. P. takes P. 8. P. to Q's 3d.
 9. P. to K. R's 3d. 9. Q. to K. B's 3d.
10. B. to Q. Kt's 2d.10. K. Kt. to R's 3d.
11. Q. Kt. to Q's 2d.11. Castles.
12. P. to K's 5th.12. P. takes P.
13. P. takes P.13. Q. to K's 2d.
14. Q. Kt. to K's 4th.14. B. to K's 3d.
15. B. to Q's 3d.15. B. to K. B's 4th.
16. Kt. to K. B's 6th. (ch.)16. P. takes Kt.
17. P. takes P.17. Q. to K's sq.
18. Q. to Q's 2d.18. B. to K's 6th.
19. P. takes B.19. B. takes B.
20. Q. takes B.20. Q. R. to Q's sq.
21. Q. to Q. R's 3d.21. K. Kt. to B's 4th.
22. Q. R. to K's sq.22. Q. to K's 5th.
23. Kt. to Kt's 5th.23. Q. to K. R's 5th.
24. P. to K's 4th.24. K. Kt. to Q's 5th.
25. Kt. to K. B's 3d.25. Kt. takes Kt. (ch.)
26. Q. takes Kt.26. Q. R. to Q's 7th.
27. B. to Q. B's 3d.27. R. takes Q. R. P.
28. P. to K's 5th.28. Kt. to Q's 5th.
29. B. takes Kt.29. Q. takes B. (ch.)
30. K. to R's sq.30. K. to R's sq.
31. Q. R. to K's 4th.31. Q. to Q. Kt's 7th.
32. Q. R. to K. R's 4th.32. Q. takes K. P.
33. Q. to Q's 3d.33. P. to K. R's 4th.
34. Q. to K. B's 5th.34. Q. takes Q.
35. K. R. takes Q.35. K. to R's 2d.
36. R. to K. Kt's 5th.36. K. to R's 3d.
37. Q. R. takes P.
Mate.


Game IV.—Between Mr. Morphy and Mr. Marache

Go to PGN_22

WHITE. (Mr. Marache.)BLACK. (Mr. Morphy.)
 1. P. to K's 4th. 1. P. to K's 4th.
 2. Kt. to K. B's 3d. 2. Kt. to Q. B's 3d.
 3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
 4. P. to Q. Kt's 4th. 4. B. takes P.
 5. P. to Q. B's 3d. 5. B. to R's 4th.
 6. P. to Q's 4th. 6. P. takes P.
 7. P. to K's 5th. 7. P. to Q's 4th.
 8. P. takes P.en passant. 8. Q. takes P.
 9. Castles. 9. K. Kt. to K's 2d.
10. Kt. to K. Kt's 5th.10. Castles.
11. B. to Q's 3d.11. B. to K. B's 4th.
12. B. takes B.12. Kt. takes B.
13. B. to Q. R's 3d.13. Q. to K. Kt's 3d.
14. B. takes R.14. Q. takes Kt.
15. B. to R's 3d.15. P. takes P.
16. B. to Q. B's sq.16. Q. to Kt's 3d.
17. B. to K. B's 4th.17. R. to Q's sq.
18. Q. to Q. B's 2d.18. Q. Kt. to Q's 5th.
19. Q. to K's 4th.19. K. Kt. to Kt's 6th
20. Q. takes Q.20. Q. Kt. Mates.


The Two Knights' Defence.

This, like the Evans Gambit, and the Queen's Pawn Game or Scotch Gambit, is a variation merely of the Giuoco Piano; the second player, instead of moving at his 3d move, K. B. to Q. B's 4th, bringing out his K. Kt. to B's 3d.

GAME THE FIRST.

  WHITE.  BLACK.
 1. P. to K's 4th. 1. P. to K's 4th.
 2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
 3. K. B. to Q. B's 4th. 3. K. Kt. to B's 3d.
 4. K. Kt. to his 5th. 4. P. to Q's 4th.
 5. P. takes P. 5. K. Kt. takes P.
 6. K. Kt. takes K. B. P. 6. K. takes Kt.
 7. Q. to K. B's 3d. (ch.) 7. K. to his 3d.
 8. Q. Kt. to Q. B's 3d. 8. Q. Kt. to K's 2d.
 9. P. to Q's 4th. 9. P. to Q. B's 3d.
10. Q. B. to K. Kt's 5th.10. P. to K. R's 3d.
11. Q. B. takes Kt.11. B. takes B.
12. Castles on Q's side.12. K. R. to B's sq
13. Q. to K's 4th.13. Q. to her 3d.
14. K. R. to K's sq.14. B. to K. B's 4th.
15. P. to K. Kt's 4th.15. B. to Kt's 4th. (ch.)
16. K. to Kt's sq.16. R. to B's 5th.
17. Q. to K. R's 7th.17. B. to K. B's 3d.
18. P. takes P.18. B. takes P.
19. B. takes Kt. (ch.)19. P. takes B.
20. Kt. takes P.
And you must win easily.


GAME THE SECOND.

  WHITE.  BLACK.
 1. P. to K's 4th. 1. P. to K's 4th.
 2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d
 3. K. B. to Q. B's 4th. 3. K. Kt. to B's 3d.
 4. K. Kt. to his 5th. 4. K. Kt. takes K. P.
 5. B. takes K. B. P. (ch.) 5. K. to his 2d.
 6. P. to Q's 3d. 6. Kt. to K. B's 3d
 7. B. to Q. Kt's 3d. 7. P. to Q's 4th.
 8. P. to K. B's 4th. 8. Q. B. to K. Kt's 5th.
 9. Q. to her 2d. 9. P. to K. R's 3d.
10. P. takes K. P.10. Q. Kt. takes P.
11. Q. to K's 3d.11. P. takes Kt.
12. Q. takes Kt. (ch.)12. K. to B's 2d.
13. Castles.13. B. to Q's 3d.
14. Q. takes Q. P. (ch.)
And you must win.


GAMES

ILLUSTRATIVE OF THE TWO KNIGHTS' GAME.

Game I.—Between Von H. der Laza and Mr. M.

Go to PGN_23

 WHITE.  (V. H. d. L.)  BLACK.  (Mr. M.)
 1. P. to K's 4th. 1. P. to K's 4th.
 2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
 3. K. B. to Q. B's 4th. 3. K. Kt. to B's 3d.
 4. K. Kt. to his 5th. 4. P. to Q's 4th.
 5. P. takes P. 5. Kt. takes P.
 6. Kt. takes K. B. P. 6. K. takes Kt.
 7. Q. to K. B's 3d. (ch.) 7. K. to his 3d.
 8. Q. Kt. to B's 3d. 8. Q. Kt. to K's 2d.
 9. P. to Q's 4th. 9. P. to Q. Kt's 4th.
10. Kt. takes P.10. P. to Q. B's 3d.
11. Kt. to Q. B's 3d.11. Q. to her Kt's 3d.
12. P. takes K. P.12. Q. B. to Kt's 2d.
13. Kt. to K's 4th.13. Q. to Kt's 5th. (ch.)
14. Q. B. to Q's 2d.14. Q. takes K. B.
15. Q. to K. Kt's 4th. (ch.)15. K. takes P.
16. P. to K. B's 4th. (ch.)16. K. to Q's 5th.
17. P. to Q. B's 3d. (ch.)17. Kt. takes B. P.
18. B. takes Kt. (ch.)18. K. takes Kt.
19. P. to B's 5th. (dis. ch.)19. K. to Q's 4th.
20. Castles on Q's side. (ch.)20. K. to B's 4th.
21. P. to Q. Kt's 4th. (ch.)21. K. to Kt's 4th.
22. P. to Q. R's 4th. (ch.)22. K. takes P.
23. Q. takes Q.23. Kt. to Q's 4th.
24. K. to Q. Kt's 2d, and wins.


Game II.—Between two members of the Berlin Chess Club.

Go to PGN_24

 WHITE.  (Mr. M.)  BLACK.  (Mr. H.)
 1. P. to K's 4th. 1. P. to K's 4th.
 2. K. Kt to B's 3d. 2. Q. Kt. to B's 3d.
 3. B. to Q. B's 4th. 3. K. Kt. to B's 3d.
 4. K. Kt. to his 5th. 4. P. to Q's 4th.
 5. P. takes P. 5. K. Kt. takes P.
 6. Kt. takes K. B. P. 6. K. takes Kt.
 7. Q. to K. B's 3d. (ch.) 7. K. to his 3d.
 8. Q. Kt. to B's 3d. 8. Q. Kt. to K's 2d.
 9. P. to Q's 4th. 9. P. to Q. B's 3d.
10. P. takes P.10. Q. Kt. to K. Kt's 3d.
11. Castles.11. K. B. to Q. Kt's 5th.
12. Kt. takes Kt.12. P. takes Kt.
13. K. R. to Q's sq.13. Kt. to K's 2d.[A]
14. Q. B. to K. Kt's 5th.14. K. R. to B's sq.
15. B. takes Kt.15. K. takes B.
16. Q. to her Kt's 3d.16. K. B. to Q. B's 4th.
17. R. takes Q. P.17. B. takes K. B. P. (ch.)
18. K. to R's sq.18. Q. to her Kt's 3d.
19. Q. to her R's 3d. (ch.)19. K. to his sq.
20. Q. to R's 4th. (ch.)20. K. to his 2d.
21. Q. R. to Q's sq.21. R. to K. B's 4th.
22. R. to Q's 7th. (ch.)22. K. to B's sq.
23. K. R. to Q's 8th. (ch.)23. K. to his 2d.
24. Q. R. to Q's 7th. (ch.)[B]24. B. takes R.
25. Q. takes B., mate.

[A] Better to take the Bishop with Pawn, and give up the Queen.

[B] He might have mated the King on the move at K's 8th.



The Knight's Game of Ruy Lopez.

GAME THE FIRST.

  WHITE.  BLACK.
1. P. to K's 4th.1. P. to K's 4th.
2. K. Kt. to B's 3d.2. Q. Kt. to B's 3d.
3. K. B. to Q. Kt's 5th.3. K. Kt. to B's 3d.

By his 3d move, White threatens to take the Q. Kt. with his B., and then to take the K. P. with his K. Kt., winning the P.

  WHITE.  BLACK.
4. Q. to K's 2d.4. K. B. to K's 2d.
5. P. to Q. B's 3d.5. P. to Q's 3d.
6. P. to Q's 4th.6. P. takes P.
7. Kt. takes P.7. B. to Q's 2d.
8. Kt. takes Q. Kt.8. B. takes Kt.
9. B. takes B. (ch.)9. P. takes B.

And his Bishop is locked, and the position altogether in your favor.

GAME THE SECOND.

  WHITE.  BLACK.
 1. P. to K's 4th. 1. P. to K's 4th.
 2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
 3. K. B. to Q. Kt's 5th. 3. K. B. to Q. B's 4th.
 4. P. to Q. B's 3d. 4. Q. to K. B's 3d.
 5. Castles. 5. K. Kt. to K's 2d.
 6. P. to Q's 4th. 6. P. takes P.
 7. Q. B. to K. Kt's 5th. 7. Q. to K. Kt's 3d.
 8. B. takes K. Kt. 8. Q. Kt. takes B.
 9. P. takes P. 9. B. to Q. Kt's 3d.
10. Q. Kt. to B's 3d.10. Castles.
Your game is a little better developed.


Variation I.
Beginning at Black's 4th move.

  WHITE.  BLACK.
 1. P. to K's 4th. 1. P. to K's 4th.
 2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
 3. K. B. to Q. Kt's 5th. 3. K. B. to Q. B's 4th.
 4. P. to Q. B's 3d. 4. P. to Q's 3d.
 5. P. to Q's 4th. 5. P. takes P.
 6. P. takes P. 6. B. to Q. Kt's 5th. (ch.)
 7. K. to his 2d. 7. P. to Q's 4th.
 8. Q. to her R's 4th. 8. P. takes K. P.
 9. B. takes Kt. (ch.) 9. P. takes B.
10. Q. takes P. (ch.)10. Q. B. to Q's 2d.
11. Q. takes K. P. (ch.)
And the game is much in your favor.


GAMES

ILLUSTRATIVE OF RUY LOPEZ'S KNIGHT'S GAME

Game I.—Between Mr. Anderssen and Mr. Morphy.

Go to PGN_25

 WHITE.  (Mr. A.)  BLACK.  (Mr. M.)
 1. P. to K's 4th. 1. P. to K's 4th.
 2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
 3. K. B. to Q. Kt's 5th. 3. P. to Q. R's 3d.
 4. B. to Q. R's 4th. 4. K. Kt. to B's 3d.
 5. P. to Q's 3d. 5. K. B. to Q. B's 4th.
 6. P. to Q. B's 3d. 6. P. to Q. Kt's 4th.
 7. K. B. to Q. B's 2d. 7. P. to Q's 4th.
 8. P. takes P. 8. Kt. takes P.
 9. P. to K. R's 3d. 9. Castles.
10. Castles.10. P. to K. R's 3d.
11. P. to Q's 4th.11. P. takes P.
12. P. takes P.12. K. B. to Q. Kt's 3d.
13. Q. Kt. to Q. B's 3d.13. K. Kt. to Q. Kt's 5th.
14. K. B. to Q. Kt's sq.14. Q. B. to K's 3d.
15. P. to Q. R's 3d.15. K. Kt. to Q's 4th.
16. Q. Kt. to K's 2d.16. K. Kt. to K. B's 3d.
17. Q. B. to K's 3d.17. K. R. to K's sq.
18. Q. Kt. to K. Kt's 3d.18. Q. B. to Q. B's 5th.
19. Q. Kt. to K. B's 5th.19. Q. B. takes R.
20. Q. takes B.20. Q. Kt. to K's 2d.
21. K. Kt. to K. R's 4th.21. Kt. takes Kt.
22. Kt. takes Kt.22. Q. to Q's 2d.
23. Q. B. takes K. R. P.23. P. takes B.
24. Q. to Q. B's sq.24. B. takes Q. P.
25. Q. takes K. R. P.25. R. to K's 8th. (ch.)
26. K. to R's 2d.26. Kt. to K's 5th.
27. B. takes Kt.27. R. takes B.
28. Q. to K. Kt's 5th. (ch.)28. K. to B's sq.
29. Q. to R's 6th. (ch.)29. K. to his sq.
30. Kt. takes B.30. Q. to her 3d. (ch.)
31. Q. takes Q.31. P. takes Q.
32. R. to Q's sq.32. K. to K. B's sq.
33. R. to Q's 2d.33. Q. R. to K's sq.
34. P. to K. Kt's 4th.34. Q. R. to K's 4th.
35. P. to K. B's 3d.35. K. R. to K's 8th.
36. P. to K. R's 4th.36. Q. R. to Q's 4th.
37. K. to Kt's 3d.37. P. to Q. R's 4th.
38. P. to K. R's 5th.38. K. to Kt's sq.
39. K. to B's 2d.39. R. to K's sq.
40. K. to Kt's 3d.40. K. to R's 2d.
41. K. to B's 4th.41. R. to K's 2d.
42. K. to Kt's 3d.42. P. to K. B's 3d.
43. K. to B's 4th.43. R. to K's sq.
44. K. to Kt's 3d.44. R. to K's 2d.
And the game was drawn.


Game II.—Between Dr. E. Lasker and Wm. Steinitz.

Go to PGN_26

 WHITE.  (Dr. L.)  BLACK.  (Mr. S.)
 1. P. to K's 4th. 1. P. to K's 4th.
 2. Kt. to K. B's 3d. 2. Kt. to Q. B's 3d.
 3. B. to Kt's 5th. 3. P. to Q's 3d.
 4. P. to Q's 4th. 4. B. to Q's 2d.
 5. Kt. to B's 3d. 5. K. Kt. to K's 2d.
 6. B. to K's 3d.[A] 6. Kt. to Kt's 3d.[B]
 7. Q. to Q's 2d. 7. B. to K's 2d.
 8. Castles Q. R. 8. P. to Q. R's 3d.
 9. B. to K's 2d. 9. P. takes P.
10. Kt. takes P.10. Kt. takes Kt.
11. Q. takes Kt.[C]11. B. to K. B's 3d.
12. Q. to Q's 2d.12. B. to B's 3d.[D]
13. Kt. to Q's 5th.13. Castles.
14. P. to K. Kt's 4th.[E]14. R. to K's sq.[F]
15. P. to Kt's 5th.?15. B. takes Kt.
16. Q. takes B.[G]16. R. to K's 4th!
17. Q. to Q's 2d.17. B. takes P.
18. P. to K. B's 4th.18. R. takes P.
19. P. takes B.19. Q. to K's 2d.
20. Q. R. to B's sq.[H]20. R. takes B.
21. B. to B's 4th.21. Kt. to R's sq.
22. P. to K. R's 4th.22. P. to Q. B's 3d.
23. P. to Kt's 6th![I]23. P. to Q's 4th.
24. P. takes R. P. (ch.)24. K. takes P.
25. B. to Q's 3d. (ch.)25. K. to Kt's sq.
26. P. to R's 5th.26. R. to K's sq.
27. P. to R's 6th.27. P. to K. Kt's 3d.
28. P. to R's 7th. (ch.)28. K. to Kt's 2d.
29. K. to Kt's sq.29. Q. to K's 4th.
30. P. to R's 3d.[J]30. P. to Q. B's 4th.
31. Q. to B's 2d.31. P. to B's 5th.!
32. Q. to R's 4th.32. P. to B's 3d.
33. B. to B's 5th.![K]33. K. to B's 2d.
34. K. R. to Kt's sq.34. P. takes B.
35. Q. to R's 5th. (ch.)35. K. to K's 2d.
36. R. to Kt's 8th.36. K. to Q'S 3d.?
37. R. takes P.37. Q. to K's 3d.
38. R. takes R.38. Q. takes R.
39. R. takes B. P. (ch.)39. K. to B's 4th.[L]
40. Q to R's 6th.[M]40. R. to K's 2d.
41. Q. to R's 2d.!41. Q. to Q's 2d.[N]
42. Q. to Kt's sq. (ch.)42. P. to Q's 5th.
43. Q. to Kt's 5th. (ch.)43. Q. to Q's 4th.
44. R. to K. B's 5th.44. Q. takes R.
45. Q. takes Q. (ch.)45. K. to Q's 3d.
46. Q. to B's 6th. (ch.)46. Resigns.

[A] White in this instance had probably made up his mind to adopt the plan frequently employed by Gunsberg in the Giuoco Piano, namely, playing Q. to Q's 2d and Castling rapidly on the Queen's side.—Gunsberg.

[B] ... Black's difficulty is how to dispose of the Kt. Now Kt's 3d in this instance, although perhaps preferable, is not a good place either, subject as it must be to an early attack from the K. R. P.—Hoffer.

[C] If 11. B. takes Kt., Kt. to B's 5th; and the Kt. cannot be captured on account of B. to Kt's 4th winning the Queen.—Leeds Mercury.

[D] ... There seems little use in this move. Either he can Castle now; if not, then it is proof positive that his defence is bad.—Gunsberg.

[E] This premature advance is admirably taken advantage of by Steinitz.—Leeds Mercury.

[F] ... Although this looks like a defensive move, (to make room for the Kt.) it is a subtle design which was entirely overlooked by Lasker.—Hoffer.

[G] But here is a great mistake, which ought to lose the game. 16. P. takes Q. B. would have averted the loss of a Pawn, but at the expense of position and attack; he was outplayed by Steinitz up to this point.

[H] From this move to the end Lasker exhibits most marvellous power of resource. With 20. Q. R. to B's sq. he commenced one of the most ingenious attacks.

[I] One of the moves which will make this game memorable. The object is, if P. takes P. to open up the Rook's file by P. to R's 5th. Allowance must of course be made for the fact that, being two Pawns behind, White has nothing to lose and everything to gain by desperate tactics.—Gunsberg.

[J] Exhibiting consummate coolness in a "do or die" predicament.—Pollock.

[K] 33. B. to B's 5th is evidence with what perfect lucidity Lasker detects the weak spots, and how immediately he takes advantage of his opponent's slightest omission or commission.—Hoffer.

[L] ... Imprudent. The King should make for safety in the corner, via B's 2d.—Mason.

[M] Threatening R. to B's 8th.—Gunsberg.

[N] ... 41. Q. to Q's 2d is a final blunder. 41. R to Q's 2d should have been played, or R. to K's 3d. The game is now over. It will be readily admitted that it is a well-earned victory which none will grudge the plucky young player.—Hoffer.

... We really cannot see a satisfactory move, for if R. to K's 3d, then follows Q. to B's 2d (ch.), and R. to B's 8th. Or if Q. to Q's sq. then likewise Q. to B's 2d (ch.) should gain some advantage, as, on King playing to Kt's 4th, White could continue with P. to R's 4th (ch.) and Q. to Q. B's 5th, &c.—Gunsberg.


The Queen's Pawn Game, or Scotch Gambit.

GAME THE FIRST.

  WHITE.  BLACK.
1. P. to K's 4th.1. P. to K's 4th.
2. K. Kt. to B's 3d.2. Q. Kt. to B's 3d.
3. P. to Q's 4th.3. Kt. takes P.
It is from your third move the opening derives
its name of "The Queen's Pawn Game."
4. Kt. takes Kt.4. P. takes Kt.
5. Q. takes P.5. Kt. to K's 2d.
6. K. B. to Q. B's 4th.6. Kt. to Q. B's 3d.
7. Q. to her 5th.7. Q. to K. B's 3d. (best)
8. Castles.8. B. to K's 2d.

You have a better opened game, but the superiority is not important.

Variation I.
Beginning at White's 4th move.