[Contents]

XI

Handicap

Black is supposed to have a stone at D 4 also.

Plate 20 (B)

White Black
1. R 6. 2. K 3. This move is an invention of Murase Shuho; it would not be played unless Black had a stone at D 4. Black’s intention is to develop territory in either corner depending on the nature of White’s attack.
3. O 3. White attacks the right-hand corner from both sides. 4. Q 6.
5. Q 7. 6. P 6.
7. R 3. This is a direct attack on the corner. 8. R 5. Black must play here before playing at Q 3. It also gives Black the “Sente.”
9. R 7. White must connect. 10. Q 3.
11. Q 2. 12. S 2. This is a clever move. Amateurs would be tempted to play at P 2, which would be very bad for Black, as White would then get the entire right side.
13. R 2. 14. S 3. Secures Black’s connection with R 5.
15. M 3. White must extend his boundaries or his stones will die. 16. K 5. Black plays to shut in White as much as possible; he also supports his stone at D 4.

Black has the better game. [133]