[Contents]

IV

Plate 16

White.—Hirose Heijiro, fifth degree.

Black.—Nagano Keijiro, fourth degree.

Black has a handicap of two stones. (D 4 and Q 16.)

Played March, 1907, in Tokio. Both players were of the Hoyensha School.

When this game was published, it was annotated by Mr. Iwasaki Kenzo, and I have translated his annotations; these are indicated by the initials “I. K.”

White Black
1. R 4. 2. C 16.
3. E 17. 4. D 15.
5. C 11. To prevent Black forming territory on the left side. 6. C 7. P 3 would have been better. (Iwasaki Kenzo.)
7. O 3. 8. R 10. This move is called “Moku Shita.” It is one of Murase Shuho’s inventions.
9. R 14. White breaks into Black’s territory at once. 10. R 6.
11. O 17. 12. O 16. These moves will be found in the chapter on “Joseki.”
13. N 16. 14. O 15.
15. P 17. 16. Q 17.
17. Q 13. White must look out for the stone at R 14. 18. R 15. This move secures the corner, and at the same time protects the connection of Black’s stones on lines O and Q. “Ikkyo ryo toku.”
19. O 13. 20. N 14.[98]
21. L 17. Replies to Black’s last move. 22. Q 14.
23. S 14. 24. F 16.
25. G 17. 26. S 15. Secures the corner.
27. P 10. 28. Q 8. P 6 would have been better. (I. K.)
29. C 14. 30. D 14.
31. C 13. 32. D 12. Not the best move. M 3 would have been better. (I. K.)
33. D 11. 34. E 12.
35. E 11. 36. F 11.
37. F 12. White cuts off. This is an aggressive move. 38. F 13. G 14 would have been better. (I. K.)
39. G 12. 40. F 10.
41. G 13. 42. F 14.
43. D 8. White provides an escape for stones on line 11. 44. H 15. H 14 was better, as White dare not cut off at G 14. (I. K.)
45. H 10. 46. F 8.
47. D 7. 48. C 6.
49. D 6. 50. D 5.
51. F 6. 52. H 9. Black must provide an exit for his stones on line E.
53. J 10. White cannot risk jumping farther. 54. H 8.
55. H 17. Not good. K 8 would have been better. (I. K.) 56. K 8. Black promptly escapes.
57. C 8. Good, but not the best. M 12 would have helped the white stones near the center. 58. L 10. Black commences an attack on White’s five stones.
59. J 14. White retreats. 60. J 15.
61. L 14. 62. L 15.
63. L 12. 64. J 12. This is a “Sute ishi,” but it greatly aids Black’s attack.[100]
65. K 12. Not a good move. By reason of this Black’s sixty-eighth move is made possible. (I. K.) 66. K 15.
67. J 13. Another move which arrests the development of the game. (I. K.) 68. K 17. Attacks White’s stones at the top of the board.
69. K 18. 70. L 18.
71. J 17. 72. M 17.
73. K 16. Takes. 74. L 16. Black’s attack on the upper right-hand corner is now well developed.
75. P 8. White abandons the field and plays elsewhere. 76. P 7.
77. O 8. 78. H 5.
79. F 4. 80. H 3.
81. F 2. 82. D 2.
83. F 7. White perfects his connection. 84. M 3.
85. Q 9. 86. R 9.
87. Q 7. 88. R 8.
89. P 6. 90. M 5. Black enlarges his territory at the bottom of the board.
91. O 7. Takes. 92. S 5. Forming “Me” for the side group.
93. C 18. Stronger than C 17. 94. K 17. Takes in “Ko.”
95. S 4. 96. R 12.
97. P 14. 98. Q 15.
99. R 13. 100. T 4.
101. L 17. Takes in “Ko.” 102. M 18.
103. K 3. Invading Black’s territory. White can connect on either side. 104. L 4.
105. H 2. 106. G 3.
107. J 3. 108. J 4.[101]
109. G 2. 110. M 7.
111. E 2. 112. C 3. If Black plays at D 3, White could reply at D 1 with the “Sente.”
113. L 8. Threatening Black’s territory. If Black defends, White can connect somewhere. 114. K 9.
115. J 6. 116. H 6.
117. L 6. White’s attack on this territory is very fine. 118. L 7.
119. K 4. 120. K 5.
121. J 5. 122. K 6.
123. H 4. Takes. 124. S 3.
125. R 3. 126. S 2.
127. J 7. 128. M 9. Black cannot neglect this—the whole center of the board might be lost.
129. R 2. 130. H 7.
131. T 15. 132. S 17. Better than T 16, as it provides for “Me” in the corner.
133. S 12. 134. S 11.
135. L 19. 136. K 17. Takes in “Ko.”
137. N 9. 138. N 8.
139. L 17. Takes in “Ko.” 140. M 16.
141. N 7. 142. M 8.
143. B 17. 144. B 16.
145. B 8. 146. M 12. Threatening to surround the ten white stones in the center.
147. E 9. 148. F 9.
149. K 14. Forming “Me” for group in center. 150. G 11.
151. H 11. 152. H 14.
153. M 11. 154. H 13.
155. H 12. 156. M 13.[102]
157. L 11. 158. S 1. This move is worth five or six points.
159. B 6. B 5 might have been more aggressive. 160. B 5.
161. B 7. 162. C 5.
163. N 5. 164. N 6.
165. N 4. 166. L 2.
167. N 2. 168. M 2. Otherwise White would play at L 3.
169. G 5. 170. A 13. This stone is connected with stone at B 16. This move often occurs.
171. B 12. 172. D 17.
173. E 18. 174. Q 12.
175. P 12. 176. T 16.
177. E 16. 178. E 15.
179. R 5. 180. S 7.
181. R 1. 182. Q 6.
183. Q 5. This part of the board is now completed. 184. M 19.
185. A 5. 186. A 4.
187. A 6. 188. B 4.
189. M 4. 190. L 3.
191. K 2. 192. K 19. Takes.
193. J 19. 194. K 17. Takes in “Ko.”
195. L 19. Takes in “Ko.” 196. F 17.
197. F 18. 198. D 18.
199. C 17. 200. D 16.
201. D 19. “Watari.” 202. E 10.
203. D 10. 204. E 8.
205. M 10. 206. Q 10.
207. K 10. 208. L 9. Takes.
209. P 9. 210. L 13.
211. K 13. 212. N 12.
213. M 14. 214. N 13.[103]
215. N 11. 216. O 12.
217. O 11. 218. O 14.
219. P 13. 220. D 9. Takes.
221. C 9. 222. Q 11.
223. P 11. 224. J 16. Takes.
225. G 16. 226. F 15.
227. N 3. 228. M 6.
229. T 14. 230. T 12.
231. T 13. 232. S 13. Takes.
233. P 15. 234. P 16.
235. S 12. Takes in “Ko.” 236. T 11.
237. E 3. 238. O 6.
239. O 5. 240. A 17.
241. A 18. 242. A 16.
243. A 12. 244. B 14.
245. B 13. 246. A 14.
247. D 3. 248. C 2.
249. M 15. 250. N 15.

Black wins, the report says, by “Ichi ban,” which means anything up to ten “Me.” According to my continuation, Black won by seven “Me.” [99]

Plate 16

Plate 16