About This Book
A seasoned gambler is enlisted by a shadowy backer to ensure Flying Heels, Moonbeam, and Lady Grace finish first through third in a major horserace; the plot follows his maneuvering through a subculture where telepathy and shielding are routine, poker-room cons, and competing psychic operators. He confronts mind-shields, deceptive allies, and law-enforcement probing anomalous impressions while attempts to manipulate odds and outcomes escalate into layered schemes that test both parapsychic skill and criminal ingenuity.
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