He says, “I once heard this sung three times, followed by ‘Ha! ha! he!’ to the tune of the last bar.” Mr. W. R. Emslie says the game is known at Beddgelert as “Horses, Wild Horses,” he believes, but is not quite certain.
Northall (Rhymes, p. 401) describes a game very similar to this under “Buck,” in which the rhyme and method of play is the same as in that game. He continues, “This is closely allied to a game called in Warwickshire ‘Jack upon the Mopstick.’ But in this there is no guessing. The leaping party must maintain their position whilst their leader says—
Name for “Tip-cat.”—Cole’s S. W. Lincolnshire Glossary.
A game played at with a ball. The ball is thrown up by one of the players on a house or wall, who cries on the instant it is thrown to another to catch or kep it before it falls to the ground. They all run off but this one to a little distance, and if he fails in kepping it he bawls out “Burly Whush;” then the party are arrested in their flight, and must run away no farther. He singles out one of them then, and throws the ball at him, which often is directed so fair as to strike; then this one at which the ball has been thrown is he who gives “Burly Whush” with the ball to any he chooses. If the corner of a house be at hand, as is mostly the case, and any of the players escape behind it, they must still show one of their hands past its edge to the Burly Whush man, who sometimes hits it such a whack with the ball as leaves it dirling for an hour afterwards.—Mactaggart’s Gallovidian Encyclopædia.
See “Ball,” “Keppy Ball,” “Monday.”
Two or more boys take two buttons in their right hands, and try to throw them both into a small hole in the ground about two yards off. The boy who succeeds in getting both buttons in begins first next game, and takes a button as prize. [This seems merely a mild form of marbles.]—Lincolnshire (Rev. —— Roberts).
There were several games played with buttons—some on level ground, in a ring or square; but the most approved was with a hole dug in the earth near a wall, or near the trunk of a large tree. The hole should be about the cavity of a small tea-cup, the players toeing a scratched line about four or five feet from the hole, after tossing for first innings. Each of the players (mostly two) contribute an equal number of buttons, say from two to ten, and of equal value or quality. The one having first turn takes the whole of them in his hand, and by an under-throw, or rather a pitch, endeavours to get the whole, or as many as possible, into the hole. If all go clean into the hole, he wins the game, and takes the whole of the buttons started with; but if one or more of the buttons are left outside the hole, the non-player has then the choice of selecting one which he considers difficult to be hit, and requesting the player to hit it with his nicker. This is made of solid lead, about the size of a florin, but twice its substance, and each player is provided with one of his own. Much judgment is required in making this selection, the object being to make it most difficult not only to hit it, but to prevent it being hit without being knocked into the hole, or sending the nicker in, or sending another button in, or even not striking one at all. In any one of these cases the player loses the game, and the non-player takes the whole of the stakes. In playing the next game, the previous non-player becomes the player.—London (C. A. T. M.).
The following was the value of the buttons:—
(1.) The plain metal 3 or 4-holed flat button, called a Sinkie, say, value 1 point.
(2.) The same kind of button, with letters or inscription on the rim, valued at 2 points.
(3.) The small metal shank button, called a Shankie, without any inscription, valued at 3 points; if with inscription, at 4 points; the large sizes and corresponding description were valued relatively 4 and 5 points.
(4.) The small Shankies, with a crest (livery waistcoat buttons), 6 points, and the large corresponding, 7 points.
(5.) The small Shankies, with coat of arms, value 8 points, and the large corresponding, 9 points.
(6.) Ornamental and various other buttons, such as regimental, official, mounted and engraved in flowers, and other designs according to arrangement, up to 20 points.
See “Banger,” “Cots and Twisses.”
A local name for “Hockey,” which was formerly a very popular game among the young men of Shrewsbury and Much Wenlock. Called simply “Bandy” at Ludlow and Newport.—Shropshire Folk-lore, p. 525.
The game of “Tennis.”—Jamieson.
The game of “Handball.”
—Lyndsay’s S. P. Repr., ii. 243.
This language Lyndsay puts into the mouth of a Popish parson. The game seems to be that of ball played with the hand, as distinguished from “Football.”—Jamieson.
See “Ball.”
This game is supposed by Jamieson to be equivalent to “Drive the Goose,” and the game seems to be the same with one still played by young people in some parts of Angus, in which one of the company, having something that excites ridicule unknowingly pinned behind, is pursued by all the rest, who still cry out, “Hunt the Goose!”—Jamieson.
A game formerly much in use among schoolboys, and occasionally played by men in those parts of Suffolk on the sea coast—more especially in the line of Hollesley Bay between the Rivers Orwell and Alde, sometimes school against school, or parish against parish. It was thus played: Goals were pitched at the distance of 150 or 200 yards from each other; these were generally formed of the thrown-off clothes of the competitors. Each party has two goals, ten or fifteen yards apart. The parties, ten or fifteen on a side, stand in line, facing their own goals and each other, at about ten yards distance, midway between the goals, and nearest that of their adversaries. An indifferent spectator, agreed on by the parties, throws up a ball, of the size of a common cricket-ball, midway between the confronted players, and makes his escape. It is the object of the players to seize and convey the ball between their own goals. The rush is therefore very great: as is sometimes the shock of the first onset, to catch the falling ball. He who first can catch or seize it speeds therefore home, pursued by his opponents (thro’ whom he has to make his way), aided by the jostlings and various assistances of his own sidesmen. If caught and held, or in imminent danger of being caught, he throws the ball—but must in no case give it—to a less beleaguered friend, who, if it be not arrested in its course, or be jostled away by the eager and watchful adversaries, catches it; and he hastens homeward, in like manner pursued, annoyed, and aided, winning the notch (or snotch) if he contrive to carry, not throw, it between his goals. But this in a well-matched game is no easy achievement, and often requires much time, many doublings, detours, and exertions. I should have noticed, that if the holder of the ball be caught with the ball in his possession, he loses a snotch; if, therefore, he be hard pressed, he throws it to a convenient friend, more free and in breath than himself. At the loss (or gain) of a snotch, a recommence takes place, arranging which gives the parties time to take breath. Seven or nine notches are the game—and these it will sometimes take two or three hours to win. Sometimes a large football was used—and the game was then called “Kicking Camp”—and if played with the shoes on, “Savage Camp.”—Moor’s Suffolk Words.
(b) The sport and name are very old. The “Camping pightel” occurs in a deed of the 30 Henry VI.—about 1486; Cullum’s Hawstead, p. 113, where Tusser is quoted in proof, that not only was the exercise manly and salutary, but good also for the pightel or meadow:
—P. 65.
And he says, in p. 56:
Ray says that the game prevails in Norfolk, Suffolk, and Essex. The Rev. S. Arnot, in Notes and Queries, 8th series, vol. ii. p. 138, who was rector of Ilket’s Hall, in the county of Suffolk, says the ball was about the size of a cricket-ball, and was driven through a narrow goal; and from the evidence of the parish clerk it seems certain that it was not “Football.” See also Spurden’s East Anglian Words, and County Folk-lore, Suffolk, pp. 57-59.
There are Upper Campfield and Lower Campfield at Norton Woodseats. They are also called Camping fields. This field was probably the place where football and other village games were played. These fields adjoin the Bocking fields. In Gosling’s Map of Sheffield, 1736, Campo Lane is called Camper Lane. The same map shows the position of the old Latin school, or grammar school, and the writing school. These schools were at a very short distance from Campo Lane, and it seems probable that here the game of football was played (Addy’s Sheffield Glossary). “The camping-land appropriated to this game occurs in several instances in authorities of the fifteenth century” (Way’s Note in Prompt. Parv., p. 60). In Brinsley’s Grammar Schoole, cited by Mr. Furnivall in Early English Meals and Manners, p. lxii., is this passage: “By this meanes also the schollars may be kept euer in their places, and hard to their labours, without that running out to the Campo (as they tearme it) at school times, and the manifolde disorders thereof; as watching and striuing for the clubbe and loytering then in the fields.”
See “Football.”
A very common game in Aberdeen, played by a number of boys, one of whom is by lot chosen to act the part of Canlie. A certain portion of a street or ground, as it may happen, is marked off as his territory, into which, if any of the other boys presume to enter, and be caught by Canlie before he can get off the ground, he is doomed to take the place of Canlie, who becomes free in consequence of the capture. The game is prevalent throughout Scotland, though differently denominated: in Lanarkshire and Renfrewshire it is called “Tig,” and in Mearns “Tick.”—Jamieson.
See “Tig.”
A hole is made in the ground, and a certain line drawn, called a Strand, behind which the players must take their stations. The object is at this distance to throw the bowl into the hole. He who does this most frequently wins. It is now more generally called “The Hole,” but the old designation is not quite extinct. It is otherwise played in Angus. Three holes are made at equal distances. He who can first strike his bowl into each of these holes thrice in succession wins the game (Jamieson). It is alluded to in The Life of a Scotch Rogue, 1722, p. 7.
See “Bun-hole.”
Old name for “Shinty” in Fife.—Jamieson.
I.
—Belfast (W. H. Patterson).
II.
—Notes and Queries, 4th series, xii. 479.
III.
—Northall’s English Folk Rhymes, p. 353.
(b) In this game two children cross hands, grasping each other’s wrists and their own as well: they thus form a seat on which a child can sit and be carried about. At the same time they sing the verse.[Addendum]
The King and Queen have a throne formed by placing two chairs a little apart, with a shawl spread from chair to chair. A messenger is sent into the room with a letter to the Queen, who reads it, and joins the King in a courteous entreaty that the bearer of the missive will place himself between them. When he has seated himself on the shawl, up jumps the King and Queen, and down goes the messenger on the floor.—Bottesford and Anderly (Lincolnshire), and Nottinghamshire (Miss M. Peacock).
(b) This is virtually the same game as “Ambassador,” described by Grose as played by sailors on some inexperienced fellow or landsman. Between the two chairs is placed a pail of water, into which the victim falls.
A game played with clubs by two opposite parties of boys, the aim of each party being to drive a ball into a hole belonging to their antagonists, while the latter strain every nerve to prevent this.—Jamieson.
A game at marbles. Each boy makes a small pyramid of three as a base, and one on the top. The players aim at these from a distant stroke with balsers, winning such of the castles as they may in turn knock down (Lowsley’s Glossary of Berkshire Words). In London, the marble alluded to as “balser” was called “bonsor” or “bouncer” (J. P. Emslie).
See “Cockly Jock,” “Cogs.”
An ancient game played in Angus and Lothian. Three play, and they are provided with clubs. These clubs are called “dogs.” The players cut out two holes, each about a foot in diameter, and seven inches in depth. The distance between them is about twenty-six feet. One stands at each hole with a club. A piece of wood about four inches long and one inch in diameter, called a Cat, is thrown from the one hole towards the other by a third person. The object is to prevent the Cat from getting into the hole. Every time that it enters the hole, he who has the club at that hole loses the club, and he who threw the Cat gets possession both of the club and of the hole, while the former possessor is obliged to take charge of the Cat. If the Cat be struck, he who strikes it changes places with the person who holds the other club; and as often as these positions are changed one is counted in the game by the two who hold the clubs, and who are viewed as partners.—Jamieson.
(b) This is not unlike the “Stool-Ball” described by Strutt (Sports and Pastimes, p. 76), but it more nearly resembles “Club-Ball,” an ancient English game (ibid., p. 83). The game of “Cat,” played with sticks and a small piece of wood, rising in the middle, so as to rebound when struck on either side, is alluded to in Poor Robin’s Almanack for 1709, and by Brand. Leigh (Cheshire Glossary) gives “Scute” as another name for the game of “Cat,” probably from scute (O.W.), for boat, which it resembles in shape.
See “Cudgel,” “Kit-cat,” “Tip-cat.”
The name of a game played by young people in Perthshire. In this game, one, unobserved by all the rest, cuts with a knife the turf in very unequal angles. These are all covered, and each player puts his hand on what he supposes to be the smallest, as every one has to cut off the whole surface of his division. The rate of cutting is regulated by a throw of the knife, and the person who throws is obliged to cut as deep as the knife goes. He who is last in getting his bed cut up is bound to carry the whole of the clods, crawling on his hands and feet, to a certain distance measured by the one next to him, who throws the knife through his legs. If the bearer of the clods let any of them fall, the rest have a right to pelt him with them. They frequently lay them very loosely on, that they may have the pleasure of pelting.—Jamieson.
One child holds a piece of string joined at the ends on his upheld palms, a single turn being taken over each, and by inserting the middle finger of each hand under the opposite turn, crosses the string from finger to finger in a peculiar form. Another child then takes off the string on his fingers in a rather different way, and it then assumes a second form. A repetition of this manœuvre produces a third form, and so on. Each of these forms has a particular name, from a fancied resemblance to the object—barn-doors, bowling-green, hour-glass, pound, net, fiddle, fish-pond, diamonds, and others.—Notes and Queries, vol. xi. p. 421.
The following forms are those known to me, with their names. They are produced seriatim.
1. The cradle.
2. The soldier’s bed.
3. Candles.
4. The cradle inversed, or manger.
5. Soldier’s bed again, or diamonds.
6. Diamonds, or cat’s eyes.
7. Fish in dish.
8. Cradle as at first.
The different orders or arrangements must be taken from the hands of one player by another without disturbing the arrangement.—A. B. Gomme.
(b) Nares suggests that the proper name is “Cratch Cradle,” and is derived from the archaic word cratch, meaning a manger. He gives several authorities for its use. The first-made form is not unlike a manger. Moor (Suffolk Words) gives the names as cat’s cradle, barn-doors, bowling-green, hour-glass, pound, net, diamonds, fish-pond, fiddle. A supposed resemblance originated them. Britton (Beauties of Wiltshire, Glossary) says the game in London schools is called “Scratch-scratch” or “Scratch-cradle.”
| Fig. 1 | Fig. 2 | Fig. 3 |
| Cat’s Cradle | “Taking off” | Soldier’s Bed |
| Fig. 4 | Fig. 5 | Fig. 6 |
| “Taking off” | Candles | “Taking off” |
| Fig. 7 | Fig. 8 | Fig. 9 |
| Cat’s Cradle (upside down) | Cat’s Eyes | Fish. |
The game is known to savage peoples. Professor Haddon noted it among the Torres Straits people, who start the game in the same manner as we do, but continue it differently (Journ. Anthrop. Inst., vol. xix. p. 361); and Dr. Tylor has pointed out the significance of these string puzzles among savage peoples in Journ. Anthrop. Inst., ix. 26.
A child’s game, consisting of jumping over a stick placed at right angles to two others fixed in the ground.—Halliwell’s Dictionary.
(b) In Ross and Stead’s Holderness Glossary this is called “Cat-gallas,” and is described as three sticks placed in the form of a gallows for boys to jump over. So called in consequence of being of sufficient height to hang cats from. Also mentioned in Peacock’s Manley and Corringham Glossary and Elworthy’s West Somerset Words, Brogden’s Provincial Words, Lincs., Dickinson’s Cumberland Glossary, Atkinson’s Cleveland Glossary, Brockett’s North Country Words, Evans’ Leicestershire Glossary, Baker’s Northants Glossary, and Darlington’s South Cheshire Glossary. On one of the stalls in Worcester Cathedral, figured in Wright’s Archæological Essays, ii. 117, is a carving which represents three rats busily engaged in hanging a cat on a gallows of this kind.
A game well known in Fife, and perhaps in other counties. If seven boys are to play, six holes are made at certain distances. Each of the six stands at a hole, with a short stick in his hand; the seventh stands at a certain distance holding a ball. When he gives the word, or makes the sign agreed upon, all the six change holes, each running to his neighbour’s hole, and putting his stick in the hole which he has newly seized. In making this change, the boy who has the ball tries to put it into an empty hole. If he succeeds in this, the boy who had not his stick (for the stick is the Cat) in the hole to which he had run is put out, and must take the ball. There is often a very keen contest whether the one shall get his stick, or the other the ball, or Cat, first put into the hole. When the Cat is in the hole, it is against the laws of the game to put the ball into it.—Jamieson.
(b) Kelly, in his Scottish Proverbs, p. 325, says, “‘Tine cat, tine game;’ an allusion to a play called ‘Cat i’ the Hole,’ and the English ‘Kit-cat.’ Spoken when men at law have lost their principal evidence.”
See “Cat and Dog,” “Cudgel,” “Kit-cat.”[Addendum]
This game, sometimes called “Threading the Needle,” is played by children forming a ring, with their arms extended and hands clasped; one—the Mouse—goes outside the circle and gently pulls the dress of one of the players, who thereupon becomes the Cat, and is bound to follow wherever the Mouse chooses to go—either in or out of the ring—until caught, when he or she takes the place formerly occupied in the ring by the Cat, who in turn becomes Mouse, and the game is recommenced.—Dorsetshire (Folk-lore Journal, vii. 214).
(b) Played at Monton, Lancashire (Miss Dendy); Clapham Middle-Class School (Miss Richardson); and many other places. It is practically the same game as “Drop Handkerchief,” played without words. It is described by Strutt, p. 381, who considers “Kiss-in-the-Ring” is derived from this “Cat and Mouse.”
One bicken is required in this game, and at this a lad must stand with a bat and ball in hand. He hits the ball away along the sand. Another boy picks it up and asks the striker “How many?” who replies—
The ball is then thrown to the bicken, and if it does not come within the distance named—two bats—the striker again sends the ball away, when the question is again asked—
And so on until the boy standing out throws the ball in to the required distance.—Old newspaper cutting without date in my possession (A. B. Gomme).
Scotch name for “Blindman’s Buff.”—Jamieson.
In Langley’s abridgment of Polydore Vergile, f. 1., we have a description of this game: “There is a game also that is played with the posterne bone in the hinder foote of a sheepe, oxe, gote, fallow, or redde dere, whiche in Latin is called talus. It hath foure chaunces: the ace point, that is named Canis, or Canicula, was one of the sides; he that cast it leyed doune a peny, or so muche as the gamers were agreed on; the other side was called Venus, that signifieth seven. He that cast the chaunce wan sixe and all that was layd doune for the castyng of Canis. The two other sides were called Chius and Senio. He that did throwe Chius wan three. And he that cast Senio gained four. This game (as I take it) is used of children in Northfolke, and they cal it the Chaunce Bone; they playe with three or foure of those bones together; it is either the same or very lyke to it.”
See “Dibs,” “Hucklebones.”
In this game as many seats are placed round a room as will serve all the company save one. The want of a seat falls on an individual by a kind of lot, regulated, as in many other games, by the repetition of an old rhythm. All the rest being seated, he who has no seat stands in the middle, repeating the words “Change seats, change seats,” &c., while all the rest are on the alert to observe when he adds, “the king’s come,” or, as it is sometimes expressed, change their seats. The sport lies in the bustle in consequence of every one’s endeavouring to avoid the misfortune of being the unhappy individual who is left without a seat. The principal actor often slily says, “The king’s not come,” when, of course the company ought to keep their seats; but from their anxious expectation of the usual summons, they generally start up, which affords a great deal of merriment.—Brand’s Pop. Antiq., ii. 409.
(b) Dr. Jamieson says this is a game well-known in Lothian and in the South of Scotland. Sir Walter Scott, in Rob Roy, iii. 153, says, “Here auld ordering and counter-ordering—but patience! patience!—We may ae day play at Change seats, the king’s coming.”
This game is supposed to ridicule the political scramble for places on occasion of a change of government, or in the succession.
See “Musical Chairs,” “Turn the Trencher.”
Easther’s Almondbury Glossary thus describes this game. A set of checks consists of five cubes, each about half an inch at the edge, and a ball the size of a moderate bagatelle ball: all made of pot. They are called checkstones, and the game is played thus. You throw down the cubes all at once, then toss the ball, and during its being in the air gather up one stone in your right hand and catch the descending ball in the same. Put down the stone and repeat the operation, gathering two stones, then three, then four, till at last you have “summed up” all the five at once, and have succeeded in catching the ball. In case of failure you have to begin all over again.
(b) In Nashe’s Lenten Stuff (1599) occurs the following: “Yet towards cock-crowing she caught a little slumber, and then she dreamed that Leander and she were playing at checkstone with pearls in the bottom of the sea.”
A game played by children with round small pebbles (Halliwell’s Dictionary). It is also mentioned in the early play of Apollo Shroving, 1627, p. 49.
See “Chucks,” “Fivestones.”
A game of “Pitch and Toss” played with cherry-stones (Elworthy’s West Somerset Words). Boys always speak of the stones as “ods.”
“Cherry-pit” is a play wherein they pitch cherry-stones into a little hole. It is noticed in the Pleasant Grove of New Fancies, 1657, and in Herrick’s Hesperides. Nares (Glossary) mentions it as still practised with leaden counters called Dumps, or with money.
—Crockham Hill, Kent (Miss Chase).
The children sing the first line as they go round and round. At the second line they move down the road a little, and turn round and round as they end the rhyme.
Several boys, placing their clasped fists against a lamp-post, say these lines, after which they run out, hands still clasped. One in the middle tries to catch as many as possible, forming them in a long string, hand in hand, as they are caught. Those still free try to break through the line and rescue the prisoners. If they succeed in parting the line, they may carry one boy pig-a-back to the lamp-post, who becomes “safe.” The boy caught last but one becomes “it” in the next game.—Deptford, Kent (Miss Chase).
See “Hunt the Staigie,” “Stag Warning,” “Whiddy.”
A game played with hooked sticks and a ball, also called “Shinnup.” Same as “Hockey.”
A school-boys’ play, consisting in striking the chin with the knuckles; dexterously performed, a kind of time is produced.—Addy’s Sheffield Glossary.
A game at marbles played by “chocking” or pitching marbles in a hole made for the purpose, instead of shooting at a ring (Northamptonshire, Baker’s Glossary). Clare mentions the game in one of his poems.
A game played in Moray and Banffshire. The ball is called the Chow. The game is the same as “Shinty.” The players are equally divided. After the Chow is struck off by one party, the aim of the other is to strike it back, that it may not reach the limit or goal on their side, because in this case they lose the game, and as soon as it crosses the line the other party cry Hail! or say that it is hail, as denoting that they have gained the victory. In the beginning of each game they are allowed to raise the ball a little above the level of the ground, that they may have the advantage of a surer stroke. This is called the “deil-chap,” perhaps as a contraction of “devil,” in reference to the force expended on the stroke. It may, however, be “dule-chap,” the blow given at the “dule” or goal.—Jamieson.
See “Hockey.”
Strutt says this game was played by boys at the commencement of the last century, and probably bore some analogy to “Pitch and Hustle.” He saw the game thus denominated played with halfpence, every one of the competitors having a like number, either two or four; a hole being made in the ground, with a mark at a given distance for the players to stand, they pitch their halfpence singly in succession towards the hole, and he whose halfpenny lies the nearest to it has the privilege of coming first to a second mark much nearer than the former, and all the halfpence are given to him; these he pitches in a mass toward the hole, and as many of them as remain therein are his due; if any fall short or jump out of it, the second player—that is, he whose halfpenny in pitching lay nearest to the first goer’s—takes them and performs in like manner; he is followed by the others as long as any of the halfpence remain (Sports, pp. 386, 387). There is a letter in the Spectator, supposed to be from the father of a romp, who, among other complaints of her conduct, says, “I have catched her once at eleven years old at ‘Chuck-farthing’ among the boys.”
Same game as “Chuck-farthing,” with this difference, that if the pennies roll outside the ring it is a “dead heat,” and each boy reclaims his penny.—Peacock’s Manley and Corringham Glossary; and see Brogden’s Lincolnshire Words.
A game with marbles played by girls (Mactaggart’s Gallovidian Encyclopædia). A writer in Blackwood’s Magazine, August 1821, p. 36, says “Chucks” is played with a bowl and chucks—a species of shells (Buccinum lapillus) found on the sea-shore [“bowl” here probably means a marble]. Brockett (North Country Words) says this game is played by girls with five sea-shells called chucks, and sometimes with pebbles, called chuckie-stanes. Jamieson says a number of pebbles are spread on a flat stone; one of them is tossed up, and a certain number must be gathered and the falling one caught by the same hand.
See “Checkstones,” “Fivestones.”[Addendum]
A game played in Fifeshire; said to be the same with the “Sow in the Kirk.”—Jamieson.
Two Homes opposite each other are selected, and a boy either volunteers to go Click, or the last one in a race between the Homes does so. The others then proceed to one of the Homes, and the boy takes up his position between them. The players then attempt to run between the Homes, and if the one in the middle holds any of them while he says “One, two, three, I catch thee; help me catch another,” they have to stay and help him to collar the rest until only one is left. If this one succeeds in getting between the Homes three times after all the others have been caught, he is allowed to choose the one to go Click in the next game; if he fails, he has to go himself.—Marlborough, Wilts (H. S. May).
See “Cock.”
—Isle of Man (A. W. Moore).
These verses and the game are now quite forgotten, both in English and Manx. It was sung by children dancing round in a ring.
“A kinde of playe called clowt-clowt, to beare about, or my hen hath layd.”—Nomenclator, p. 299.
A youthful game something like “Doddart.”—Brockett’s North Country Words.
A Christmas game mentioned in Declaration of Popish Impostures, p. 160.
A game at marbles played by two or three boys bowling a boss marble into holes made in the ground for the purpose, the number of which is generally four.—Baker’s Northamptonshire Glossary.
A school game in which two boys are held by the legs and arms and bumped against a tree, he who holds out the longest being the victor.—Ross and Stead’s Holderness Glossary.
A name for “See-saw.”—Jamieson.