(e) Other versions, actually or practically identical with the Redhill (Surrey) version, have been sent by Miss Blair (South Shields); Mr. H. S. May, Ogbourne and Manton (Wilts); Mrs. Haddon (Cambridge); Mrs. Harley (Lancashire); and Miss Burne, Platt, near Wrotham (Kent). There are also similar printed versions in Folk-lore Journal, vi. 214 (Dorsetshire); Folk-lore Record, v. 84 (Hersham, Surrey). Northall prints a version in his Folk Rhymes, 362-3, identical with No. 17. The tune of the Platt version sent by Miss Burne, and the Ogbourne and Manton (H. S. May), are almost identical, except the termination. This seems to be the most general tune for the game. The Lancashire tune is the same as the London version.
Miss Burne says of the Madeley version: “I never knew ‘Green Gravel’ and ‘Wallflowers’ played together as in this way elsewhere (I had not got this variant when I wrote Shropshire Folk-lore), except at Much Wenlock, where they reverse the two verses, and only sing one line (the last) of ‘Green Gravel.’ But I feel sure they must have been meant to go together (see my note in Shropshire Folk-lore, p. 510), and I can explain them, I think. The ring of girls are dancing on the green grass plot in the middle of an old-fashioned sixteenth-century walled garden: each gets the news of her lover’s death, and ‘turns her face to the wall,’ the old token of hopeless sorrow. Then they apostrophise the wallflowers in the border surrounding the grass plot against the old high wall; and here another variant explains the lament (second line)—
Except the youngest (who will meet with another lover), whether as an instance of the proverbial luck of the ‘youngest born,’ or as a piece of juvenile giddiness and inconstancy, I cannot say; but considering the value set on true love and hopeless constancy in the ballad-lore, and the special garland which distinguished the funerals of bereaved but constant maidens, and the solemnity of betrothal in old days, the latter seems probable, especially considering the ‘for shame.’”
The incidents of washing a corpse in milk and dressing it in silk occur in “Burd Ellen,” Jamieson’s Ballads, p. 125.
[Play]
—Earls Heaton (Mr. Hardy).
—Lincolnshire and Nottinghamshire (Miss Peacock).
—Sharleston (Miss Fowler).
—Earls Heaton, Yorkshire (Herbert).
(b) In Lincolnshire and Nottinghamshire the game is played by the children forming a circle and dancing round, singing. The first and third lines are sung three times. Partners are chosen during the singing of the last line. Miss Peacock adds, “The rest wanting, as my informant had forgotten the game.” In the Sharleston version the children march round two by two, in a double circle, with one child in the centre, singing the verse. At the conclusion, the children who are marching on the inner side of the circle leave their partners and take the place of one in front of them, while the centre child endeavours to get one of the vacant places, the child turned out taking the place of the one in the centre, when the game begins again. In the Earls Heaton version there is the circle of children, with one child in the centre, who chooses a partner after the lines have been sung.
(c) From this it would seem that while the Lincolnshire and Nottinghamshire words appear to be the most complete, the action has been preserved best at Sharleston. The acting of this version is the same as that of “The Jolly Miller.” The third variant is evidently an imitation of the song, “John Brown.”
[Play]
—Northants (R. S. Baker).
—R. S. Baker (Northants Notes and Queries, ii. 161).
(b) One couple is chosen to lead, and they go off, whither they will, followed by a long train of youths and maidens, all singing the refrain. Sometimes the leaders part company, and branch off to the right or left; the others have to do the same, and not until the leaders meet can they join again. They march arm in arm.
(c) Mr. R. S. Baker, who records this, says a Wellingborough lady sent him the tune and words, and told him the game was more like a country dance than anything else, being a sort of dancing “Follow My Leader.”
A sink, or, failing that, a particular stone in the pavement was the “Gully.” Some boy chosen by lot, or one who volunteered in order to start the game, laid his top on the ground at some distance from the “Gully.” The first player then spun his top, pegging at the recumbent top, so as to draw it towards the “Gully.” If he missed the top, he stooped down and took up his own top by pushing his hand against it in such a manner that the space between his first and second finger caught against the peg and forced the top into the palm of his hand. He then had “a go” at the recumbent top (I forget what this was called), and sent his own top against it so as to push it towards the “Gully.” If he missed, he tried again and again, until his own top could spin no longer. If he did not hit the top with his own while it was spinning, his top had to be laid down and the other one taken up, and its owner took his turn at pegging. When a spinning-top showed signs of exhaustion, and the taking it up might kill it, and it was not very far from the down-lying top, its owner would gently push it with his finger, so as to make it touch the other top, and so avoid putting it into the other’s place. This was called “kissing,” and was not allowed by some players. When one player succeeded in sending the top into the “Gully,” he took it up and fixed it by its peg into a post, mortar of a wall, or the best place where it could be tolerably steady. Holding it by one hand, he drove the peg of his own top as far as he could into the crown of the victim top. This was called “taking a grudge.” He then held either his own or the victim top and knocked the other against the wall, the object being to split the victim. He was allowed three “grudges.” If the top did not give way, the other players tried in turn. If the top did not split, it was returned to its owner, but any boy who succeeded in splitting it through the middle, so that the peg fell out, took possession of the peg. I have seen a top split at the side in such a way as to be quite useless as a top, though no peg was gained. I remember, too, a schoolfellow of mine drawing from his pocket some seven or eight pegs, the trophied memorials of as many tops.—London (J. P. Emslie).
See “Hoatie,” “Hoges,” “Peg-top.”
This is a game of chance. The players are two, and may be boys or girls, or a boy and a girl. The stakes may be pins, buttons, marbles, or anything for which children gamble. One player puts a number, one, two, three or more, of the articles to be gambled for into the hollow of the closed hand, and says, “Hairry my bossie;” the other answers, “Knock ’im down,” upon which he puts his closed hands down with a blow on his knees, and continues to strike them upwards and downwards on the knee, so as to give the opponent in play an idea of the number of objects concealed by the sound given forth. He then says, “How many blows?” and gets the reply, “As many’s goes.” A guess is then made. If the guess is correct the guesser gets the objects. If the guess is incorrect the guesser has to make up the difference between the number guessed and the real number. The players play alternately. This game was played for the most part at Christmas.—Keith (Rev. W. Gregor).
(b) Hairry = “rob,” Bossie = “a wooden bowl,” commonly used for making the leaven in baking oat-cakes, and for making “brose.”
This is a very general game amongst schoolboys.
The game of “Hop-step-and-jump,” Norfolk. This game is played in the west of Sussex, but not in the east. It is played thus by two or more boys. Each boy in his turn stands first on one leg and makes a hop, then strides or steps, and lastly, putting both feet together, jumps. The boy who covers the most ground is the victor.—Halliwell’s Dictionary.
A game common in Dumfries, thus described by Jamieson. Two goals called hails, or dules, are fixed on at about a distance of four hundred yards. The two parties then place themselves in the middle between the goals or dules, and one of the players, taking a soft elastic ball, about the size of a man’s fist, tosses it into the air, and, as it falls, strikes it with his palm towards his antagonists. The object of the game is for either party to drive the ball beyond the goal which lies before them, while their opponents do all in their power to prevent this. As soon as the ball is gowf’t, that is, struck away, the opposite party endeavour to intercept it in its fall. This is called keppan’ the ba’. If they succeed in this attempt, the player who does so is entitled to throw the ball with all his might towards his antagonists. If he kep it in the first bound which it makes off the ground, called a stot, he is allowed to haunch, that is, to throw the ball by bringing his hand with a sweep past his thigh, to which he gives a stroke as his hand passes, and discharging the ball at the moment when the stroke is given. If the ball be caught in the second bounce, the catcher may hoch the ball, that is, throw it through below one of his houghs. If none of the party catch the ball, it must be gowf’t in the manner before described. As soon as either of the parties succeed in driving the ball, or, as it is called, hailin’ the dules, the game then begins by one of the party which was successful throwing the ball towards the opposing goal and the other party striving to drive it back.
A game played by a company of young people who are drawn up in a circle, when one of them, pitched upon by lot, walks round the band, and, if a boy, hits a girl, or, if a girl, she strikes a boy whom she chooses, on which the party striking and the party struck run in pursuit of each other till the latter is caught, whose lot it then becomes to perform the same part. A game so called was forbidden by statute of Edward IV.—Halliwell’s Dictionary.
See “Drop Handkerchief.”
A game in which one of the players turns his face to the wall, his hand resting upon his back. He must continue in position until he guesses who struck his hand, when the striker takes his place.—Orkney and Shetland (Jamieson’s Dictionary).
See “Hot Cockles.”
I.
—Halliwell’s Dictionary: Nursery Rhymes, p. 216.
II.
—Halliwell’s Nursery Rhymes, p. 216.
III.
—London (A. B. Gomme).
IV.
—Burne’s Shropshire Folk-lore, p. 530.
(b) The hands are closed, some small article is put in one of them behind the back of the player. The closed fists are then turned rapidly round one another while the rhyme is being said, and they are then placed one on top of the other. A guess is then made by any one of the players as to which hand the object is in. If correct, the guesser obtains the object; if incorrect, the player who performs “Handy dandy” keeps it.
(c) This game is mentioned in Piers Plowman, p. 69 of Wright’s edition. Douce quotes an ancient MS. which curiously mentions the game as “men play with little children at ‘handye-dandye,’ which hand will you have” (ii. 167). Johnson says: “‘Handy dandy,’ a play in which children change hands and places: ‘See how yon justice rails upon yon simple thief! Hark, in thine ear: change places, and, handy dandy, which is the justice, which is the thief?” (King Lear, iv. 6). Malone says, “‘Handy dandy’ is, I believe, a play among children, in which something is shaken between two hands, and then a guess is made in which hand it is retained.” See Florio’s Italian Dictionary, 1598: “Bazzicchiare, to shake between the hands; to play ‘Handy dandy.’” Pope, in his Memoirs of Cornelius Scriblerus, in forbidding certain sports to his son Martin till he is better informed of their antiquity, says: “Neither cross and pile, nor ducks and drakes, are quite so ancient as ‘Handy dandy,’ though Macrobius and St. Augustine take notice of the first, and Minutius Foelix describes the latter; but ‘Handy dandy’ is mentioned by Aristotle, Plato, and Aristophanes.” Browne, in Britannia’s Pastorals (i. 5), also alludes to the game.
See “Neiveie-nick-nack.”
A singular game, gone through by hopping on one foot, and with that foot sliding a little flat stone out of an oblong bed, rudely drawn on a smooth piece of ground. This bed is divided into eight parts, the two of which at the farther end of it are called the Kail-pots. If the player then stands at one end, and pitches the smooth stone into all the divisions one after the other, following the same on a foot (at every throw), and bringing it out of the figure, this player wins not only the game, but is considered a first-rate daub at it; failing, however, to go through all the parts so, without missing either a throw or a hop, yet keeping before the other gamblers (for many play at one bed), still wins the curious rustic game.—Mactaggart’s Gallovidian Encyclopædia.
A game called “The Beds,” mentioned by a writer in Blackwood’s Magazine, August 1821, p. 36, as played in Edinburgh when he was a boy by girls only, is described as a game where a pitcher is kicked into chalked divisions of the pavement, the performer being on one leg and hopping.
See “Hop-scotch.”
Several boys place one button each close together on a line. The game consists in hitting a particular button out of this line with the nicker without touching the others. This is generally played in London streets, and is mentioned in the Strand Magazine, ii. 515.
A boys’ game. One boy is chosen as the Hare. He carries with him a bag filled with strips of paper. The rest of the boys are the Hounds. The Hare has a certain time (say fifteen minutes) allowed him for a start, and he goes across country, scattering some paper on his way in order to indicate his track. He may employ any manœuvre in order to deceive his pursuers, but must keep up the continuity of his paper track-signs. The Hounds follow him and try to catch him before he gets home, which is a place agreed upon beforehand.—London (G. L. Gomme).
In Cornwall the leader, when at fault, says—
—Courtney (Folk-lore Journal, v. 73).
Other versions of this holloa are—
—Halliwell’s Nursery Rhymes, p. 66.
—Northall’s English Folk Rhymes, p. 357.
This game is played in Wales under the name of “Hunt the Fox.” The Fox has a certain time given him for a start, the other players then go after him.—Beddgelert (Mrs. Williams).
A game among children, in which they hop round in a ring, sitting on their hams.—Jamieson.
See “Curcuddie,” “Cutch-a-cutchoo,” “Hirtschin Hairy.”
[Play]
—Tong, Shropshire (Miss R. Harley).
—Deptford, Kent (Miss Chase).
—Belfast (W. H. Patterson).
—Wolstanton, Stoke-on-Trent (Miss A. A. Keary).
—Tong, Shropshire (Miss R. Harley).
—Shipley, Horsham (Notes and Queries, 8th Series, i. 210, Miss Busk).
—Settle, Yorks. (Rev. W. S. Sykes).
—Sporle, Norfolk (Miss Matthews).
(b) In the Deptford version two girls join hands, holding them up as an arch for the other players to tramp through. The first two verses are sung first by one and then by the other of the two girls. At the finish of these the girl then going through the arch is stopped, and the third, fourth, and fifth verses are sung by the two girls alternately. Then finally both girls sing the last verse, and the child is sent as prisoner behind one or other of the two girls. The verses are then begun again, and repeated afresh for each of the troop marching through the arch until all of them are placed behind one or other of the two girls. The two sides thus formed then proceed to tug against each other, and the strongest side wins the game.
The Belfast version is practically the same, except that the verses are not sung as a dialogue, but by all the players together, and the prisoner, when caught, has the choice of sides, by being asked, “Which will you have, a golden apple or golden pear?” and according to the answer given is sent behind one of the leaders. The Norfolk and Shropshire games are different. Miss Matthews thus describes the Norfolk game: “Two girls take hold of hands, and another, the prisoner, stands between them. The rest form themselves into a line opposite, and advance and retreat while singing the first verse, the gaolers singing the next verse, and so on alternately. [At the end of the last verse but one] the children break the line, form themselves into a ring, and dance round the prisoner, singing the final verse.” Miss Harley describes the Shropshire version as follows: “The first six verses are sung by the alternate parties, who advance and retire, tramping their feet, at first, to imitate the robbers. The last verse is sung altogether going round in a ring.” In the Shipley version, Miss Busk says: “The children form themselves into two lines, while two or three, representing the robbers, swagger along between them. When the robbers sing the last verse they should have attained the end of the lines [of children], as during the parley they were safe; having pronounced the defiance they run away. The children in the lines rush after them, and should catch them and put them in prison.”
(c) The analysis of this game is easy. The Deptford, Belfast, and Wolstanton versions are clearly enough dramatic representations of the capture of a robber, and probably the game dates from the period of the prevalence of highway robbery. The Wolstanton version shows us that the game is breaking up from its earlier form, while the Norfolk and Shropshire versions show a fresh development into the mere game for children, apart from its original significance. The action of the game confirms this view. The Norfolk action seems to be the most nearly perfect in its dramatic significance, and the Shropshire action comes next. The action of the other games seems to have been grafted on to the superior form of “Oranges and Lemons.” It is probable that this fact has preserved the words more completely than in the other cases, where the force of the robber action would become less and less as actual experience of robbers and robbery died out. Altogether, this game supplies a very good example of the change produced in games by changes in the actual life which gave rise to them. It is singular that the verses of this game also enter into the composition of “London Bridge is broken down.” It is probable, therefore, that it may be an altered form of the game of “London Bridge.” The refrain, “My fair lady,” occurs in both games.
See “London Bridge.”
A boys’ game. The players range their hats in a row against the wall, and each boy in turn pitches a ball from a line at some twenty-five feet distance into one of the hats. The boy into whose hat it falls has to seize it and throw it at one or other of the others, who all scamper off when the ball is “packed in.” If he fails to hit he is out, and takes his cap up. The boy whose cap is left at the last has to “cork” the others, that is, to throw the ball at their bent backs, each in turn stooping down to take his punishment.—Somerset (Elworthy’s Dialect).
See “Balls and Bonnets.”
A game with preens, pins, on the crown of a hat. Two or more may play. Each lays on a pin, then with the hand they strike the side of the hat time about, and whoever makes the pins by a stroke cross each other, lifts those so crossed.—Mactaggart’s Gallovidian Encyclopædia.
A game played by several boys on each side with sticks called “hawkey bats,” and a ball. A line is drawn across the middle of the ground from one side to the other; one party stands on one side of the line and the opposite party on the other, and neither must overstep this boundary, but are allowed to reach over as far as their bats will permit to strike the ball. The object is to strike the ball to the farther end to touch the fence of the opposing party’s side, when the party so striking the ball scores one, and, supposing nine to be the game, the party obtaining that number first of course wins the game.—West Sussex (Holloway’s Dict. of Provincialisms).
See “Bandy,” “Doddart,” “Hockey.”
This game was played only at Christmas. The number of players was two. The stakes were pins. One player laid in the hollow of the hand, or on one of the forefingers, a pin, and then placed the other forefinger over it so as to conceal it. He then held up his hand to his opponent and said, “Headicks or pinticks?” His opponent made a guess by pointing with his finger and saying “Headicks,” or “Pinticks.” If the guess was correct he gained the pin, but if it was incorrect he forfeited one. The players played alternately.—Keith (Rev. W. Gregor).
Another version seems to be “Headim and Corsim.” Pins are hid with fingers in the palms of the hands; the same number is laid alongside them, and either “Headim” or “Corsim” called out by those who do so. When the fingers are lifted, if the heads of the pins hid and those beside them be lying one way when the crier cried “Headim,” then that player wins; but if “Corsim,” the one who hid the pins wins. This is the king of all the games at the preens.—Mactaggart’s Gallovidian Encyclopædia.
The editors of Jamieson’s Dictionary say that the name should be “Headum and Corsum.”
That plan for deciding matters by the “birl o’ a bawbee.” The one side cries “Heads” (when the piece is whirling in the air) and the other “Tails,” so whichever is uppermost when the piece alights that gains or settles the matter, heads standing for the King’s head and tails for the figure who represents Britannia.—Mactaggart’s Gallovidian Encyclopædia. This is a general form of determining sides or beginning a game all over the country.
A play among children in Aberdeenshire. Thirty or forty children in two rows, joining opposite hands, strike smartly with their hands thus joined on the head or shoulders of their companion as he runs the gauntlet through them. This is called “passing through the mires of Hecklebirnie.”—Jamieson.
The editors of Jamieson append a lengthy note connecting the name of this game with the northern belief that the wicked were condemned to suffer eternal punishment in Hecla, the volcanic mountain in Iceland.
See “Namers and Guessers.”